Files
Purpur/patches/server/0275-Config-to-remove-explosion-radius-clamp.patch
granny 65d3665aee Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@3c8a7fe Re-add missing chunk event calls (#11104)
PaperMC/Paper@a8db527 Even more cleanup of mcutil patch
PaperMC/Paper@d08e8d1 Add total time to done message (#11109)
2024-07-18 22:03:38 -07:00

45 lines
2.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Nico314159 <nicolino.will@gmail.com>
Date: Mon, 9 Jan 2023 19:45:55 -0500
Subject: [PATCH] Config to remove explosion radius clamp
diff --git a/src/main/java/net/minecraft/world/level/Explosion.java b/src/main/java/net/minecraft/world/level/Explosion.java
index 28eafd9b22b745a940b4465aae01cb738a2d7002..8dd513e3aa12bb5086d4eebe9a93c1f2ffb0b9eb 100644
--- a/src/main/java/net/minecraft/world/level/Explosion.java
+++ b/src/main/java/net/minecraft/world/level/Explosion.java
@@ -340,7 +340,7 @@ public class Explosion {
this.hitPlayers = Maps.newHashMap();
this.level = world;
this.source = entity;
- this.radius = (float) Math.max(power, 0.0); // CraftBukkit - clamp bad values
+ this.radius = (float) (world == null || world.purpurConfig.explosionClampRadius ? Math.max(power, 0.0) : power); // CraftBukkit - clamp bad values // Purpur
this.x = x;
this.y = y;
this.z = z;
@@ -403,7 +403,7 @@ public class Explosion {
public void explode() {
// CraftBukkit start
- if (this.radius < 0.1F) {
+ if ((this.level == null || this.level.purpurConfig.explosionClampRadius) && this.radius < 0.1F) { // Purpur
return;
}
// CraftBukkit end
diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
index 09a15692c4a6b6678c9d1de3d14f9842ec8e3b65..5384c4fac1cf65c2f00135e47c7cf2086a0c2067 100644
--- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
+++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
@@ -227,6 +227,11 @@ public class PurpurWorldConfig {
infinityWorksWithoutArrows = getBoolean("gameplay-mechanics.infinity-bow.works-without-arrows", infinityWorksWithoutArrows);
}
+ public boolean explosionClampRadius = true;
+ private void explosionSettings() {
+ explosionClampRadius = getBoolean("gameplay-mechanics.clamp-explosion-radius", explosionClampRadius);
+ }
+
public List<Item> itemImmuneToCactus = new ArrayList<>();
public List<Item> itemImmuneToExplosion = new ArrayList<>();
public List<Item> itemImmuneToFire = new ArrayList<>();