Files
Purpur/patches/server/0135-Arrows-should-not-reset-despawn-counter.patch
BillyGalbreath b8fb7ff5b5 Updated Upstream (Paper)
Upstream has released updates that appears to apply and compile correctly

Paper Changes:
821ce25d9 Significantly improve performance of the end generation
2b2e4fd65 Add Wandering Trader spawn rate config options
7263cbca7 [CI-SKIP] [Auto] Rebuild Patches
1c63aff6d Villager resetOffers API
8d8d74a5f Patch 2 references an invalid variable
e6d7bdca1 [CI-SKIP] fixed sed -i for bsd sed (#4782)
7ae47d4eb [CI-SKIP] Remove Waving banner fix (#4786)
2020-11-19 21:31:10 -06:00

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1.0 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <Blake.Galbreath@GMail.com>
Date: Wed, 4 Nov 2020 13:12:50 -0600
Subject: [PATCH] Arrows should not reset despawn counter
This prevents keeping arrows alive indefinitely (such as when the block
the arrow is stuck in gets removed, like a piston head going up/down)
diff --git a/src/main/java/net/minecraft/server/EntityArrow.java b/src/main/java/net/minecraft/server/EntityArrow.java
index 7f89b269e..5ec8c9484 100644
--- a/src/main/java/net/minecraft/server/EntityArrow.java
+++ b/src/main/java/net/minecraft/server/EntityArrow.java
@@ -243,7 +243,7 @@ public abstract class EntityArrow extends IProjectile {
Vec3D vec3d = this.getMot();
this.setMot(vec3d.d((double) (this.random.nextFloat() * 0.2F), (double) (this.random.nextFloat() * 0.2F), (double) (this.random.nextFloat() * 0.2F)));
- this.despawnCounter = 0;
+ // this.despawnCounter = 0; // Purpur - do not reset despawn counter
}
@Override