Files
Purpur/patches/server/0100-Arrows-should-not-reset-despawn-counter.patch
granny 969064029c Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@d129162 Properly handle BlockBreakEvent#isDropItems (#8936)
PaperMC/Paper@67a1a8c Fix Inventory#getLocation not working for the composter (#9596)
PaperMC/Paper@5b34a09 Add option to disable chorus plant and mushroom block updates (#9442)
PaperMC/Paper@ed8401c Fix rotation for spawning display entities (#9552)
PaperMC/Paper@bd67b83 Determine lava and water fluid explosion resistance by their block explosion resistance (#9482)
PaperMC/Paper@d928dda Don't tab-complete namespaced commands if `send-namespaced` is false (#9366)
PaperMC/Paper@f43a19c Fix CME in CraftPersistentDataTypeRegistry (#6701)
PaperMC/Paper@45ba652 [ci skip] Rebuild patches
PaperMC/Paper@990765b Fire entity death event for ender dragon (#9495)
PaperMC/Paper@1259b93 Fixed CraftItemStack/CraftItemMeta enchantment level inconsistency (#8792)
PaperMC/Paper@88891c3  Add Entity Coordinate and Rotation API (#9461)
PaperMC/Paper@5bf82aa Add cancellability to PlayerTrackEntityEvent (#8605)
PaperMC/Paper@1b96c64 Improve cancelling PreCreatureSpawnEvent with per player mob spawns (#9400)
PaperMC/Paper@7232506 Add entity tracker min Y distance config option (#9406)
PaperMC/Paper@00a68b1 Player listing API (#8782)
PaperMC/Paper@af6142e [ci skip] Update Gradle wrapper
PaperMC/Paper@281855c Remove unused lag-compensate-block-breaking option (#9635)
PaperMC/Paper@35ef053 [ci skip] update editorconfig and gitattributes (#9608)
PaperMC/Paper@97b9c4a Fix NPE on Boat#getStatus (#9115)
PaperMC/Paper@2be57c6 Expand Pose API (#8781)
PaperMC/Paper@b29ecd4 Expose clicked BlockFace during BlockDamageEvent (#9632)
PaperMC/Paper@e3f29f4 MerchantRecipe: add copy constructor (#8703)
PaperMC/Paper@fed9042 More DragonBattle API (#5655)
PaperMC/Paper@27d39ca Properly clone custom nbt tags inside ItemMeta (#7849)
PaperMC/Paper@0c7385b Add PlayerPickItemEvent (#5590)
PaperMC/Paper@9395aa6 Improve performance of mass crafts (#9603)
PaperMC/Paper@7386a13 Fix endgateway teleportation offset (#9517)
PaperMC/Paper@a712766 Allow custom damage for trident (#8132)
PaperMC/Paper@3716832 Prevent overfilled bundles from duplicating items (#9633)
PaperMC/Paper@9cbad8e Expose Hand during BlockCanBuildEvent (#9636)
2023-08-22 18:41:13 -07:00

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Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <Blake.Galbreath@GMail.com>
Date: Wed, 4 Nov 2020 13:12:50 -0600
Subject: [PATCH] Arrows should not reset despawn counter
This prevents keeping arrows alive indefinitely (such as when the block
the arrow is stuck in gets removed, like a piston head going up/down)
diff --git a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
index fa885337085348308604e50049ecc5bb52023884..e8773aa2e796ca4e3b9b7cf85c40906d16eb241d 100644
--- a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
+++ b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
@@ -312,7 +312,7 @@ public abstract class AbstractArrow extends Projectile {
Vec3 vec3d = this.getDeltaMovement();
this.setDeltaMovement(vec3d.multiply((double) (this.random.nextFloat() * 0.2F), (double) (this.random.nextFloat() * 0.2F), (double) (this.random.nextFloat() * 0.2F)));
- this.life = 0;
+ if (this.level().purpurConfig.arrowMovementResetsDespawnCounter) this.life = 0; // Purpur - do not reset despawn counter
}
@Override
diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
index 5c478488da15171d70c1b4c01d7ca33698314032..b996cafed3083c3d9604005a054f0b4511bbf383 100644
--- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
+++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
@@ -101,6 +101,11 @@ public class PurpurWorldConfig {
armorstandStepHeight = (float) getDouble("gameplay-mechanics.armorstand.step-height", armorstandStepHeight);
}
+ public boolean arrowMovementResetsDespawnCounter = true;
+ private void arrowSettings() {
+ arrowMovementResetsDespawnCounter = getBoolean("gameplay-mechanics.arrow.movement-resets-despawn-counter", arrowMovementResetsDespawnCounter);
+ }
+
public boolean useBetterMending = false;
public boolean boatEjectPlayersOnLand = false;
public boolean disableDropsOnCrammingDeath = false;