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Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@d129162 Properly handle BlockBreakEvent#isDropItems (#8936) PaperMC/Paper@67a1a8c Fix Inventory#getLocation not working for the composter (#9596) PaperMC/Paper@5b34a09 Add option to disable chorus plant and mushroom block updates (#9442) PaperMC/Paper@ed8401c Fix rotation for spawning display entities (#9552) PaperMC/Paper@bd67b83 Determine lava and water fluid explosion resistance by their block explosion resistance (#9482) PaperMC/Paper@d928dda Don't tab-complete namespaced commands if `send-namespaced` is false (#9366) PaperMC/Paper@f43a19c Fix CME in CraftPersistentDataTypeRegistry (#6701) PaperMC/Paper@45ba652 [ci skip] Rebuild patches PaperMC/Paper@990765b Fire entity death event for ender dragon (#9495) PaperMC/Paper@1259b93 Fixed CraftItemStack/CraftItemMeta enchantment level inconsistency (#8792) PaperMC/Paper@88891c3 Add Entity Coordinate and Rotation API (#9461) PaperMC/Paper@5bf82aa Add cancellability to PlayerTrackEntityEvent (#8605) PaperMC/Paper@1b96c64 Improve cancelling PreCreatureSpawnEvent with per player mob spawns (#9400) PaperMC/Paper@7232506 Add entity tracker min Y distance config option (#9406) PaperMC/Paper@00a68b1 Player listing API (#8782) PaperMC/Paper@af6142e [ci skip] Update Gradle wrapper PaperMC/Paper@281855c Remove unused lag-compensate-block-breaking option (#9635) PaperMC/Paper@35ef053 [ci skip] update editorconfig and gitattributes (#9608) PaperMC/Paper@97b9c4a Fix NPE on Boat#getStatus (#9115) PaperMC/Paper@2be57c6 Expand Pose API (#8781) PaperMC/Paper@b29ecd4 Expose clicked BlockFace during BlockDamageEvent (#9632) PaperMC/Paper@e3f29f4 MerchantRecipe: add copy constructor (#8703) PaperMC/Paper@fed9042 More DragonBattle API (#5655) PaperMC/Paper@27d39ca Properly clone custom nbt tags inside ItemMeta (#7849) PaperMC/Paper@0c7385b Add PlayerPickItemEvent (#5590) PaperMC/Paper@9395aa6 Improve performance of mass crafts (#9603) PaperMC/Paper@7386a13 Fix endgateway teleportation offset (#9517) PaperMC/Paper@a712766 Allow custom damage for trident (#8132) PaperMC/Paper@3716832 Prevent overfilled bundles from duplicating items (#9633) PaperMC/Paper@9cbad8e Expose Hand during BlockCanBuildEvent (#9636)
40 lines
2.4 KiB
Diff
40 lines
2.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: DoctaEnkoda <bierquejason@gmail.com>
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Date: Mon, 17 May 2021 02:40:13 +0200
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Subject: [PATCH] Add config change multiplier critical damage value
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diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
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index 04e816f01db7d2de7ffa9bbaaa72daadaab34831..81ba8875f0077ac1be80533061bcb0e632c13ded 100644
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--- a/src/main/java/net/minecraft/world/entity/player/Player.java
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+++ b/src/main/java/net/minecraft/world/entity/player/Player.java
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@@ -1313,7 +1313,7 @@ public abstract class Player extends LivingEntity {
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flag2 = flag2 && !this.level().paperConfig().entities.behavior.disablePlayerCrits; // Paper
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flag2 = flag2 && !this.isSprinting();
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if (flag2) {
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- f *= 1.5F;
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+ f *= this.level().purpurConfig.playerCriticalDamageMultiplier; // Purpur
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}
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f += f1;
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diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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index 7684e05000e1913b4ee04b87b6304f7a4b73e82a..6e5b055117023afe69ed8226ef0caf246f7560b4 100644
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--- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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+++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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@@ -374,6 +374,7 @@ public class PurpurWorldConfig {
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public boolean creativeOnePunch = false;
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public boolean playerSleepNearMonsters = false;
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public boolean playersSkipNight = true;
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+ public double playerCriticalDamageMultiplier = 1.5D;
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private void playerSettings() {
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if (PurpurConfig.version < 19) {
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boolean oldVal = getBoolean("gameplay-mechanics.player.idle-timeout.mods-target", idleTimeoutTargetPlayer);
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@@ -395,6 +396,7 @@ public class PurpurWorldConfig {
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creativeOnePunch = getBoolean("gameplay-mechanics.player.one-punch-in-creative", creativeOnePunch);
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playerSleepNearMonsters = getBoolean("gameplay-mechanics.player.sleep-ignore-nearby-mobs", playerSleepNearMonsters);
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playersSkipNight = getBoolean("gameplay-mechanics.player.can-skip-night", playersSkipNight);
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+ playerCriticalDamageMultiplier = getDouble("gameplay-mechanics.player.critical-damage-multiplier", playerCriticalDamageMultiplier);
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}
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private static boolean projectileDespawnRateSettingsMigrated = false;
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