Files
Purpur/patches/server/0170-Config-to-use-infinity-bows-without-arrows.patch
2021-02-08 13:15:28 -06:00

39 lines
2.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Encode42 <me@encode42.dev>
Date: Mon, 25 Jan 2021 11:36:39 -0500
Subject: [PATCH] Config to use infinity bows without arrows
Allows for bows with infinity to be used without any arrows in the player's inventory.
Uses a standard arrow when shot.
diff --git a/src/main/java/net/minecraft/server/ItemBow.java b/src/main/java/net/minecraft/server/ItemBow.java
index 8241f3dafa5852bed7a3967e7260b36f47198dba..edfb09fe673a9a7fe4e0410c0c0eeeda0d164270 100644
--- a/src/main/java/net/minecraft/server/ItemBow.java
+++ b/src/main/java/net/minecraft/server/ItemBow.java
@@ -119,7 +119,7 @@ public class ItemBow extends ItemProjectileWeapon implements ItemVanishable {
ItemStack itemstack = entityhuman.b(enumhand);
boolean flag = !entityhuman.f(itemstack).isEmpty();
- if (!entityhuman.abilities.canInstantlyBuild && !flag) {
+ if (!(world.purpurConfig.infinityWorksWithoutArrows && EnchantmentManager.getEnchantmentLevel(Enchantments.ARROW_INFINITE, itemstack) > 0) && !entityhuman.abilities.canInstantlyBuild && !flag) { // Purpur
return InteractionResultWrapper.fail(itemstack);
} else {
entityhuman.c(enumhand);
diff --git a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
index ed9703608467aa99f5cef6a6154fdf05efdbe0f7..0747718f8705f5f56089e83e8344ad93b0055a15 100644
--- a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
+++ b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
@@ -209,10 +209,12 @@ public class PurpurWorldConfig {
idleTimeoutUpdateTabList = getBoolean("gameplay-mechanics.player.idle-timeout.update-tab-list", idleTimeoutUpdateTabList);
}
+ public boolean infinityWorksWithoutArrows = false;
public boolean infinityWorksWithNormalArrows = true;
public boolean infinityWorksWithSpectralArrows = false;
public boolean infinityWorksWithTippedArrows = false;
private void infinityArrowsSettings() {
+ infinityWorksWithoutArrows = getBoolean("gameplay-mechanics.infinity-bow.works-without-arrows", infinityWorksWithoutArrows);
infinityWorksWithNormalArrows = getBoolean("gameplay-mechanics.infinity-bow.normal-arrows", infinityWorksWithNormalArrows);
infinityWorksWithSpectralArrows = getBoolean("gameplay-mechanics.infinity-bow.spectral-arrows", infinityWorksWithSpectralArrows);
infinityWorksWithTippedArrows = getBoolean("gameplay-mechanics.infinity-bow.tipped-arrows", infinityWorksWithTippedArrows);