Files
Purpur/patches/server/0094-Fix-the-dead-lagging-the-server.patch
William Blake Galbreath 9c87f5730d Updated Upstream (Paper)
Upstream has released updates that appears to apply and compile correctly

Paper Changes:
b1691e7b Remove some Streams usage in Entity Collision
d454bbd5 Implement JellySquid's Entity Collision optimisations patch
8e85f841 Optimize Collision to not load chunks
ceb824db Fix ChunkCache .getXIfLoaded to use the local chunks in the cache
2020-05-09 19:58:46 -05:00

40 lines
1.8 KiB
Diff

From 349b3023f48e71d5352cd02b3538f1d0aece1d42 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <Blake.Galbreath@GMail.com>
Date: Fri, 6 Mar 2020 13:37:26 -0600
Subject: [PATCH] Fix the dead lagging the server
---
src/main/java/net/minecraft/server/Entity.java | 2 +-
src/main/java/net/minecraft/server/EntityLiving.java | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
index ca524a7db..b57f26373 100644
--- a/src/main/java/net/minecraft/server/Entity.java
+++ b/src/main/java/net/minecraft/server/Entity.java
@@ -1405,7 +1405,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
this.pitch = MathHelper.a(f1, -90.0F, 90.0F) % 360.0F;
this.lastYaw = this.yaw;
this.lastPitch = this.pitch;
- if (valid) world.getChunkAt((int) Math.floor(this.locX) >> 4, (int) Math.floor(this.locZ) >> 4); // CraftBukkit // Paper
+ if (valid && !dead) world.getChunkAt((int) Math.floor(this.locX) >> 4, (int) Math.floor(this.locZ) >> 4); // CraftBukkit // Paper // Purpur
}
public void setPositionRotation(BlockPosition blockposition, float f, float f1) {
diff --git a/src/main/java/net/minecraft/server/EntityLiving.java b/src/main/java/net/minecraft/server/EntityLiving.java
index 08ae190b0..e9ef6d00c 100644
--- a/src/main/java/net/minecraft/server/EntityLiving.java
+++ b/src/main/java/net/minecraft/server/EntityLiving.java
@@ -2398,7 +2398,7 @@ public abstract class EntityLiving extends Entity {
}
}
- this.movementTick();
+ if (!dead) this.movementTick(); // Purpur
double d0 = this.locX() - this.lastX;
double d1 = this.locZ() - this.lastZ;
float f = (float) (d0 * d0 + d1 * d1);
--
2.24.0