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Upstream has released updates that appears to apply and compile correctly Paper Changes: b1691e7b Remove some Streams usage in Entity Collision d454bbd5 Implement JellySquid's Entity Collision optimisations patch 8e85f841 Optimize Collision to not load chunks ceb824db Fix ChunkCache .getXIfLoaded to use the local chunks in the cache
40 lines
1.8 KiB
Diff
40 lines
1.8 KiB
Diff
From 349b3023f48e71d5352cd02b3538f1d0aece1d42 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <Blake.Galbreath@GMail.com>
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Date: Fri, 6 Mar 2020 13:37:26 -0600
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Subject: [PATCH] Fix the dead lagging the server
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---
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src/main/java/net/minecraft/server/Entity.java | 2 +-
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src/main/java/net/minecraft/server/EntityLiving.java | 2 +-
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2 files changed, 2 insertions(+), 2 deletions(-)
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diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
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index ca524a7db..b57f26373 100644
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--- a/src/main/java/net/minecraft/server/Entity.java
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+++ b/src/main/java/net/minecraft/server/Entity.java
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@@ -1405,7 +1405,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
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this.pitch = MathHelper.a(f1, -90.0F, 90.0F) % 360.0F;
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this.lastYaw = this.yaw;
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this.lastPitch = this.pitch;
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- if (valid) world.getChunkAt((int) Math.floor(this.locX) >> 4, (int) Math.floor(this.locZ) >> 4); // CraftBukkit // Paper
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+ if (valid && !dead) world.getChunkAt((int) Math.floor(this.locX) >> 4, (int) Math.floor(this.locZ) >> 4); // CraftBukkit // Paper // Purpur
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}
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public void setPositionRotation(BlockPosition blockposition, float f, float f1) {
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diff --git a/src/main/java/net/minecraft/server/EntityLiving.java b/src/main/java/net/minecraft/server/EntityLiving.java
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index 08ae190b0..e9ef6d00c 100644
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--- a/src/main/java/net/minecraft/server/EntityLiving.java
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+++ b/src/main/java/net/minecraft/server/EntityLiving.java
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@@ -2398,7 +2398,7 @@ public abstract class EntityLiving extends Entity {
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}
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}
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- this.movementTick();
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+ if (!dead) this.movementTick(); // Purpur
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double d0 = this.locX() - this.lastX;
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double d1 = this.locZ() - this.lastZ;
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float f = (float) (d0 * d0 + d1 * d1);
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--
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2.24.0
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