Files
Purpur/patches/server/0095-Arrows-should-not-reset-despawn-counter.patch
2024-08-01 04:49:25 -07:00

38 lines
2.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <Blake.Galbreath@GMail.com>
Date: Wed, 4 Nov 2020 13:12:50 -0600
Subject: [PATCH] Arrows should not reset despawn counter
This prevents keeping arrows alive indefinitely (such as when the block
the arrow is stuck in gets removed, like a piston head going up/down)
diff --git a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
index 9ca29b3d4bf8bca5f51f3644e12fcbec2cb5d35e..2ace900721f4aa185b8ed28ac95feb50cb89453f 100644
--- a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
+++ b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
@@ -356,7 +356,7 @@ public abstract class AbstractArrow extends Projectile {
Vec3 vec3d = this.getDeltaMovement();
this.setDeltaMovement(vec3d.multiply((double) (this.random.nextFloat() * 0.2F), (double) (this.random.nextFloat() * 0.2F), (double) (this.random.nextFloat() * 0.2F)));
- this.life = 0;
+ if (this.level().purpurConfig.arrowMovementResetsDespawnCounter) this.life = 0; // Purpur - do not reset despawn counter
}
@Override
diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
index b398af642abe85747cc416f49cc229c1f491c1a3..61585b3e964f5f80d6c3dba8ee5dfae7e59e53f3 100644
--- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
+++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
@@ -102,6 +102,11 @@ public class PurpurWorldConfig {
armorstandStepHeight = (float) getDouble("gameplay-mechanics.armorstand.step-height", armorstandStepHeight);
}
+ public boolean arrowMovementResetsDespawnCounter = true;
+ private void arrowSettings() {
+ arrowMovementResetsDespawnCounter = getBoolean("gameplay-mechanics.arrow.movement-resets-despawn-counter", arrowMovementResetsDespawnCounter);
+ }
+
public boolean useBetterMending = false;
public boolean boatEjectPlayersOnLand = false;
public boolean disableDropsOnCrammingDeath = false;