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Upstream has released updates that appear to apply and compile correctly Paper Changes: 12dec20 Bump paerweight to 1.1.7 e33ed89 Get short commit ref using a more proper method 7d6147d Remove now unneeded patch due to paperweight 1.1.7 e72fa41 Update task dependency for includeMappings so the new task isn't skipped 0ad5526 Trim whitspace off of git hash (oops) Tuinity Changes: e878ba9 Update paper 2bd2849 Bring back fix codec spam patch
22 lines
1.2 KiB
Diff
22 lines
1.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <Blake.Galbreath@GMail.com>
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Date: Wed, 4 Nov 2020 13:12:50 -0600
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Subject: [PATCH] Arrows should not reset despawn counter
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This prevents keeping arrows alive indefinitely (such as when the block
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the arrow is stuck in gets removed, like a piston head going up/down)
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diff --git a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
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index f6fc98ffe49d5af9a69f57f2e53e6010f71d55d9..9f35f72a0bacf3847adedbfbd327ab55c483e85c 100644
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--- a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
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+++ b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
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@@ -308,7 +308,7 @@ public abstract class AbstractArrow extends Projectile {
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Vec3 vec3d = this.getDeltaMovement();
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this.setDeltaMovement(vec3d.multiply((double) (this.random.nextFloat() * 0.2F), (double) (this.random.nextFloat() * 0.2F), (double) (this.random.nextFloat() * 0.2F)));
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- this.life = 0;
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+ // this.life = 0; // PUrpur - do not reset despawn counter
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}
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@Override
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