Files
Purpur/patches/server/0076-Add-sleep-options.patch
William Blake Galbreath a2db5eebbe Updated Upstream (Paper)
Upstream has released updates that appears to apply and compile correctly

Paper Changes:
8ce3dd5f [CI-SKIP] Fix Mojang API Brigadier dep - THIS IS NOT A NEW BUILD
00d760a5 Fix build due to spigot changing the build timestamp process
842e040c Updated Upstream (Bukkit/CraftBukkit/Spigot)
c03260a2 Add getter and setter for villager's numberOfRestocksToday (#3231)
fe366fbe null check tracker for entity metadata update - Fixes #3070
fdf41b74 Implement Brigadier Mojang API
e0ea2e0e Entity Activation Range 2.0! Major improvements to restoring behavior
10396d28 Fix Tracking Range mismatch on Vehicle/Passenger checks
2020-04-28 20:14:57 -05:00

80 lines
3.8 KiB
Diff

From 79f43a500717fdc8e061212aff96adaaf6f543a8 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <Blake.Galbreath@GMail.com>
Date: Sat, 30 Nov 2019 03:30:17 -0600
Subject: [PATCH] Add sleep options
---
.../net/minecraft/server/EntityHuman.java | 19 +++++++++++++++++--
.../net/pl3x/purpur/PurpurWorldConfig.java | 4 ++++
2 files changed, 21 insertions(+), 2 deletions(-)
diff --git a/src/main/java/net/minecraft/server/EntityHuman.java b/src/main/java/net/minecraft/server/EntityHuman.java
index d62174e9c..22e17e3de 100644
--- a/src/main/java/net/minecraft/server/EntityHuman.java
+++ b/src/main/java/net/minecraft/server/EntityHuman.java
@@ -143,6 +143,21 @@ public abstract class EntityHuman extends EntityLiving {
this.datawatcher.register(EntityHuman.bt, new NBTTagCompound());
}
+ // Purpur start
+ private javax.script.ScriptEngine scriptEngine = new javax.script.ScriptEngineManager().getEngineByName("rhino");
+
+ private boolean unableToSleepRightNow() {
+ if (world.purpurConfig.playerSleepOnlyWithCondition) {
+ try {
+ scriptEngine.eval("time = " + world.getDayTime());
+ return !(Boolean) scriptEngine.eval(world.purpurConfig.playerSleepCondition);
+ } catch (Exception ignore) {
+ }
+ }
+ return world.isDay();
+ }
+ // Purpur end
+
@Override
public void tick() {
this.noclip = this.isSpectator();
@@ -160,7 +175,7 @@ public abstract class EntityHuman extends EntityLiving {
this.sleepTicks = 100;
}
- if (!this.world.isClientSide && this.world.isDay()) {
+ if (!this.world.isClientSide && unableToSleepRightNow()) { // Purpur
this.wakeup(false, true);
}
} else if (this.sleepTicks > 0) {
@@ -1334,7 +1349,7 @@ public abstract class EntityHuman extends EntityLiving {
return Either.left(EntityHuman.EnumBedResult.NOT_POSSIBLE_HERE);
}
- if (this.world.isDay()) {
+ if (unableToSleepRightNow()) { // Purpur
this.setRespawnPosition(blockposition, false, true);
return Either.left(EntityHuman.EnumBedResult.NOT_POSSIBLE_NOW);
}
diff --git a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
index 647bece31..08fb0bae3 100644
--- a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
+++ b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
@@ -150,6 +150,8 @@ public class PurpurWorldConfig {
public boolean disableDropsOnCrammingDeath = false;
public boolean fixClimbingBypassingCrammingRule = false;
public boolean milkCuresBadOmen = true;
+ public boolean playerSleepOnlyWithCondition = false;
+ public String playerSleepCondition = "time >= 12541 && time <= 23458";
public boolean useBetterMending = false;
private void gameplayMechanicsSettings() {
boatEjectPlayersOnLand = getBoolean("gameplay-mechanics.boat.eject-players-on-land", boatEjectPlayersOnLand);
@@ -174,6 +176,8 @@ public class PurpurWorldConfig {
disableDropsOnCrammingDeath = getBoolean("gameplay-mechanics.disable-drops-on-cramming-death", disableDropsOnCrammingDeath);
fixClimbingBypassingCrammingRule = getBoolean("gameplay-mechanics.fix-climbing-bypassing-cramming-rule", fixClimbingBypassingCrammingRule);
milkCuresBadOmen = getBoolean("gameplay-mechanics.milk-cures-bad-omen", milkCuresBadOmen);
+ playerSleepOnlyWithCondition = getBoolean("gameplay-mechanics.player.sleep.only-with-condition", playerSleepOnlyWithCondition);
+ playerSleepCondition = getString("gameplay-mechanics.player.sleep.condition", playerSleepCondition);
useBetterMending = getBoolean("gameplay-mechanics.use-better-mending", useBetterMending);
}
--
2.24.0