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Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@7b3b593 [ci skip] Update checkout action in workflow (#8510) PaperMC/Paper@36869cc Fix new block data in EntityChangeBlockEvent for silverfish when mobGriefing isn't enabled (#8099) PaperMC/Paper@2432233 Add allow server listing & text filtering client options (#7595) PaperMC/Paper@954e6f0 Fix a bunch more forceDrops for dropping items (#8095) PaperMC/Paper@32d95e9 Track projectile source for fireworks from dispensers (#8044) PaperMC/Paper@0249750 Fix EntityArgument suggestion permissions to align with EntitySelector#checkPermissions (#8511) PaperMC/Paper@8acb05d Make CommandSyntaxException implement ComponentMessageThrowable (#8513) PaperMC/Paper@c264018 [ci skip] Undo modification to removed patches in latest commit (#8512) PaperMC/Paper@304ab35 [ci skip] Remove old todo file PaperMC/Paper@8a4b752 Fix wrong descriptor in ASMEventExecutorGenerator (#8506) PaperMC/Paper@b743144 Fix MC-147659 (#8423) PaperMC/Paper@aaf5e39 Deprecate unused VehicleEntityCollisionEvent methods (#8498)
38 lines
2.1 KiB
Diff
38 lines
2.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <Blake.Galbreath@GMail.com>
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Date: Wed, 4 Nov 2020 13:12:50 -0600
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Subject: [PATCH] Arrows should not reset despawn counter
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This prevents keeping arrows alive indefinitely (such as when the block
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the arrow is stuck in gets removed, like a piston head going up/down)
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diff --git a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
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index def3b3f8dac4b28eaaafdd9bc2e7f4b9ec9d6855..98cfacc950b088a98f592fdf6e00d8a057628ed5 100644
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--- a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
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+++ b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
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@@ -322,7 +322,7 @@ public abstract class AbstractArrow extends Projectile {
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Vec3 vec3d = this.getDeltaMovement();
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this.setDeltaMovement(vec3d.multiply((double) (this.random.nextFloat() * 0.2F), (double) (this.random.nextFloat() * 0.2F), (double) (this.random.nextFloat() * 0.2F)));
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- this.life = 0;
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+ if (this.level.purpurConfig.arrowMovementResetsDespawnCounter) this.life = 0; // Purpur - do not reset despawn counter
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}
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@Override
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diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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index 624f7ed6054091c89644f3c8bc7cbf23075a52c4..4c1e434f92a2754eb2bfc8ef11aa5ee7ff142762 100644
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--- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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+++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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@@ -104,6 +104,11 @@ public class PurpurWorldConfig {
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armorstandStepHeight = (float) getDouble("gameplay-mechanics.armorstand.step-height", armorstandStepHeight);
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}
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+ public boolean arrowMovementResetsDespawnCounter = true;
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+ private void arrowSettings() {
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+ arrowMovementResetsDespawnCounter = getBoolean("gameplay-mechanics.arrow.movement-resets-despawn-counter", arrowMovementResetsDespawnCounter);
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+ }
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+
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public boolean useBetterMending = false;
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public boolean boatEjectPlayersOnLand = false;
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public boolean disableDropsOnCrammingDeath = false;
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