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Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@7b3b593 [ci skip] Update checkout action in workflow (#8510) PaperMC/Paper@36869cc Fix new block data in EntityChangeBlockEvent for silverfish when mobGriefing isn't enabled (#8099) PaperMC/Paper@2432233 Add allow server listing & text filtering client options (#7595) PaperMC/Paper@954e6f0 Fix a bunch more forceDrops for dropping items (#8095) PaperMC/Paper@32d95e9 Track projectile source for fireworks from dispensers (#8044) PaperMC/Paper@0249750 Fix EntityArgument suggestion permissions to align with EntitySelector#checkPermissions (#8511) PaperMC/Paper@8acb05d Make CommandSyntaxException implement ComponentMessageThrowable (#8513) PaperMC/Paper@c264018 [ci skip] Undo modification to removed patches in latest commit (#8512) PaperMC/Paper@304ab35 [ci skip] Remove old todo file PaperMC/Paper@8a4b752 Fix wrong descriptor in ASMEventExecutorGenerator (#8506) PaperMC/Paper@b743144 Fix MC-147659 (#8423) PaperMC/Paper@aaf5e39 Deprecate unused VehicleEntityCollisionEvent methods (#8498)
49 lines
3.2 KiB
Diff
49 lines
3.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: 12emin34 <macanovic.emin@gmail.com>
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Date: Mon, 23 Aug 2021 17:59:29 +0200
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Subject: [PATCH] Option for if rain and thunder should stop on sleep
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diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
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index 38a2173688a4911fd62f7072acf6003bbbeabc13..f869fe906a5c65c1ef045f77cff894d005aad835 100644
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--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
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+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
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@@ -1181,6 +1181,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
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private void resetWeatherCycle() {
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// CraftBukkit start
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+ if (this.purpurConfig.rainStopsAfterSleep) // Purpur
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this.serverLevelData.setRaining(false, org.bukkit.event.weather.WeatherChangeEvent.Cause.SLEEP); // Paper - when passing the night
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// If we stop due to everyone sleeping we should reset the weather duration to some other random value.
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// Not that everyone ever manages to get the whole server to sleep at the same time....
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@@ -1188,6 +1189,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
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this.serverLevelData.setRainTime(0);
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}
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// CraftBukkit end
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+ if (this.purpurConfig.thunderStopsAfterSleep) // Purpur
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this.serverLevelData.setThundering(false, org.bukkit.event.weather.ThunderChangeEvent.Cause.SLEEP); // Paper - when passing the night
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// CraftBukkit start
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// If we stop due to everyone sleeping we should reset the weather duration to some other random value.
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diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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index 87edcfdfafb0acc20e314c4d43fc0fd43c8490b2..38b1d1f16097676528ef93cdf7f4ab62807dc4c1 100644
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--- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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+++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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@@ -142,6 +142,8 @@ public class PurpurWorldConfig {
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public int raidCooldownSeconds = 0;
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public int animalBreedingCooldownSeconds = 0;
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public boolean mobsIgnoreRails = false;
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+ public boolean rainStopsAfterSleep = true;
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+ public boolean thunderStopsAfterSleep = true;
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private void miscGameplayMechanicsSettings() {
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useBetterMending = getBoolean("gameplay-mechanics.use-better-mending", useBetterMending);
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alwaysTameInCreative = getBoolean("gameplay-mechanics.always-tame-in-creative", alwaysTameInCreative);
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@@ -164,6 +166,8 @@ public class PurpurWorldConfig {
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raidCooldownSeconds = getInt("gameplay-mechanics.raid-cooldown-seconds", raidCooldownSeconds);
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animalBreedingCooldownSeconds = getInt("gameplay-mechanics.animal-breeding-cooldown-seconds", animalBreedingCooldownSeconds);
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mobsIgnoreRails = getBoolean("gameplay-mechanics.mobs-ignore-rails", mobsIgnoreRails);
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+ rainStopsAfterSleep = getBoolean("gameplay-mechanics.rain-stops-after-sleep", rainStopsAfterSleep);
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+ thunderStopsAfterSleep = getBoolean("gameplay-mechanics.thunder-stops-after-sleep", thunderStopsAfterSleep);
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}
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public int daytimeTicks = 12000;
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