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Upstream has released updates that appears to apply and compile correctly Paper Changes: 6e7dc3f81 [Auto] Updated Upstream (CraftBukkit) 664ae4554 [Auto] Updated Upstream (CraftBukkit) dafc7b8f8 Fix off by one error for scheduling block ticks (#4014) 5791e512b Fix MaterialTags tests to actually pass 115972651 Expand MaterialTags v2 (#4009) 5aaf1c514 prevent path space splitting in testServer.sh (#4007) a8ef09b82 Tighten logic for handling target tick times in tick scheduler (#4010) d5ccd4139 Remove ability to disable async chunks unless single core cpu 76728529f Fix Light Prioritization Issues 2d66b5be8 [Auto] Updated Upstream (CraftBukkit) 51d10c201 Add missing strikeLighting call to World#spigot()#strikeLightningEffect Tuinity Changes: 416ed5e Fix 3 tick pistons not functioning correctly 489faf0 Fix up lock handling for UserCache
50 lines
2.9 KiB
Diff
50 lines
2.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <blake.galbreath@gmail.com>
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Date: Sun, 7 Jul 2019 19:52:16 -0500
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Subject: [PATCH] Zombie horse naturally spawn
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diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
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index 748ace6aa6..346cbc3efd 100644
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--- a/src/main/java/net/minecraft/server/WorldServer.java
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+++ b/src/main/java/net/minecraft/server/WorldServer.java
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@@ -1072,12 +1072,18 @@ public class WorldServer extends World implements GeneratorAccessSeed {
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boolean flag1 = this.getGameRules().getBoolean(GameRules.DO_MOB_SPAWNING) && this.random.nextDouble() < (double) difficultydamagescaler.b() * paperConfig.skeleHorseSpawnChance; // Paper
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if (flag1) {
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- EntityHorseSkeleton entityhorseskeleton = (EntityHorseSkeleton) EntityTypes.SKELETON_HORSE.a((World) this);
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-
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- entityhorseskeleton.t(true);
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- entityhorseskeleton.setAgeRaw(0);
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- entityhorseskeleton.setPosition((double) blockposition.getX(), (double) blockposition.getY(), (double) blockposition.getZ());
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- this.addEntity(entityhorseskeleton, org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.LIGHTNING); // CraftBukkit
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+ // Purpur start
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+ EntityHorseAbstract horse;
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+ if (purpurConfig.zombieHorseSpawnChance > 0D && random.nextDouble() <= purpurConfig.zombieHorseSpawnChance) {
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+ horse = EntityTypes.ZOMBIE_HORSE.create(this);
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+ } else {
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+ horse = EntityTypes.SKELETON_HORSE.create(this);
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+ ((EntityHorseSkeleton) horse).setTrap(true);
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+ }
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+ horse.setAgeRaw(0);
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+ horse.setPosition(blockposition.getX(), blockposition.getY(), blockposition.getZ());
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+ addEntity(horse, CreatureSpawnEvent.SpawnReason.LIGHTNING); // CraftBukkit
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+ // Purpur end
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}
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EntityLightning entitylightning = (EntityLightning) EntityTypes.LIGHTNING_BOLT.a((World) this);
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diff --git a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
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index 70f8feffb1..d0fd8f9cdf 100644
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--- a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
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+++ b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
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@@ -138,4 +138,9 @@ public class PurpurWorldConfig {
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villagerBrainTicks = getInt("mobs.villager.brain-ticks", villagerBrainTicks);
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villagerUseBrainTicksOnlyWhenLagging = getBoolean("mobs.villager.use-brain-ticks-only-when-lagging", villagerUseBrainTicksOnlyWhenLagging);
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}
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+
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+ public double zombieHorseSpawnChance = 0.0D;
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+ private void zombieHorseSettings() {
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+ zombieHorseSpawnChance = getDouble("mobs.zombie_horse.spawn-chance", zombieHorseSpawnChance);
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+ }
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}
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