Files
Purpur/patches/server/0053-Fix-the-dead-lagging-the-server.patch
BillyGalbreath adb0cafe64 Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
41e6073ce [Auto] Updated Upstream (CraftBukkit)
6f93dc95d Add cause to Weather/ThunderChangeEvents (#4832)
507cf19b3 [CI-SKIP] [Auto] Rebuild Patches
afe0785bf Added PlayerPurchaseEvent for standalone Merchant GUIs (#5583)
615df3d8a Fix entity motion tag from mob spawners (#5718)
2d34898b5 Add methods for getting default item attributes (#5593)
d9766433e Add EntityInsideBlockEvent (#5596)
2021-05-25 04:49:08 -05:00

32 lines
1.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <Blake.Galbreath@GMail.com>
Date: Fri, 6 Mar 2020 13:37:26 -0600
Subject: [PATCH] Fix the dead lagging the server
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index 284fa5ed0393ed767ae4b74ee925105e1b10acae..a70ed426cea0567e03876bc8d054ee59a2492de2 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -1662,6 +1662,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, ne
this.pitch = MathHelper.a(f1, -90.0F, 90.0F) % 360.0F;
this.lastYaw = this.yaw;
this.lastPitch = this.pitch;
+ if (valid && !dead) world.getChunkAt((int) Math.floor(this.locX()) >> 4, (int) Math.floor(this.locZ()) >> 4); // CraftBukkit // Paper // Purpur
}
public void f(double d0, double d1, double d2) {
diff --git a/src/main/java/net/minecraft/world/entity/EntityLiving.java b/src/main/java/net/minecraft/world/entity/EntityLiving.java
index 7654b244bcabec35a3a9cdda862ebe220abf41c0..1da0905798c89b3c4b5a6ce93a838935b60cbfc4 100644
--- a/src/main/java/net/minecraft/world/entity/EntityLiving.java
+++ b/src/main/java/net/minecraft/world/entity/EntityLiving.java
@@ -2610,7 +2610,7 @@ public abstract class EntityLiving extends Entity {
}
}
- this.movementTick();
+ if (!dead) this.movementTick(); // Purpur
double d0 = this.locX() - this.lastX;
double d1 = this.locZ() - this.lastZ;
float f = (float) (d0 * d0 + d1 * d1);