Files
Purpur/patches/api/0035-Flying-Fall-Damage-API.patch
Ben Kerllenevich 8da783d679 Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@84b5d4a Reorder bukkit damage source entity for explosion (#8553)
PaperMC/Paper@b4c1ae6 Fix MC-121048 (#8429)
PaperMC/Paper@825cb43 [ci skip] Add .fleet/ folder to .gitignore (#8574)
PaperMC/Paper@669fed4 Fix MC-179072 (#8421)
PaperMC/Paper@8f498dc Sync chunk load command improvements (#8554)
PaperMC/Paper@3299886 [ci skip] Add TheFruxz to the license MIT list (#8575)
PaperMC/Paper@0a6f100 Add more collision code skipping logic (#7581)
PaperMC/Paper@76503f8 Strip coordinates from lodestone compasses (#8561)
PaperMC/Paper@b95d4b2 Moving ATs from the at file to individual patches (#8573)
PaperMC/Paper@4a3ae59 [ci skip] Add check for git repo (#8578)
PaperMC/Paper@a7df847 Add Player Warden Warning API (#8470)
PaperMC/Paper@3ab194e Avoid a cubed max search distance for POIs (#8576)
2022-11-21 23:26:26 -05:00

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1.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: TreyRuffy <TreyRuffy@users.noreply.github.com>
Date: Wed, 9 Jun 2021 16:31:15 -0600
Subject: [PATCH] Flying Fall Damage API
diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
index 7f499e420074d7550a50e832c0b11b205012e74b..d56f4f177919a501a5fa4ba544ea6500694cf9d2 100644
--- a/src/main/java/org/bukkit/entity/Player.java
+++ b/src/main/java/org/bukkit/entity/Player.java
@@ -2951,5 +2951,19 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
* @param invulnerableTicks Invulnerable ticks remaining
*/
void setSpawnInvulnerableTicks(int invulnerableTicks);
+
+ /**
+ * Allows you to enable fall damage while {@link #getAllowFlight()} is {@code true}
+ *
+ * @param flyingFallDamage Enables fall damage when {@link #getAllowFlight()} is true
+ */
+ public void setFlyingFallDamage(boolean flyingFallDamage);
+
+ /**
+ * Allows you get if fall damage is enabled while {@link #getAllowFlight()} is {@code true}
+ *
+ * @return True if fall damage is enabled when {@link #getAllowFlight()} is true
+ */
+ public boolean hasFlyingFallDamage();
// Purpur end
}