Files
Purpur/patches/server/0125-Config-to-ignore-nearby-mobs-when-sleeping.patch
2024-06-15 23:43:54 -07:00

40 lines
2.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Encode42 <me@encode42.dev>
Date: Mon, 8 Mar 2021 16:46:54 -0500
Subject: [PATCH] Config to ignore nearby mobs when sleeping
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index ae8235ed2a817776d052173c94a54ede9d2d275e..b93c42ba349e6315edfb3727142871231c232c68 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
@@ -1528,7 +1528,7 @@ public class ServerPlayer extends net.minecraft.world.entity.player.Player imple
return entitymonster.isPreventingPlayerRest(this);
});
- if (!list.isEmpty()) {
+ if (!this.level().purpurConfig.playerSleepNearMonsters && !list.isEmpty()) { // Purpur
return Either.left(net.minecraft.world.entity.player.Player.BedSleepingProblem.NOT_SAFE);
}
}
diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
index 5906f75dbb1b7969fd7807feafa9d23e82021c95..7db72a10132ffdd894bac3f2db67c3ca22a835af 100644
--- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
+++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
@@ -337,6 +337,7 @@ public class PurpurWorldConfig {
public boolean teleportIfOutsideBorder = false;
public boolean totemOfUndyingWorksInInventory = false;
public boolean creativeOnePunch = false;
+ public boolean playerSleepNearMonsters = false;
private void playerSettings() {
if (PurpurConfig.version < 19) {
boolean oldVal = getBoolean("gameplay-mechanics.player.idle-timeout.mods-target", idleTimeoutTargetPlayer);
@@ -353,6 +354,7 @@ public class PurpurWorldConfig {
teleportIfOutsideBorder = getBoolean("gameplay-mechanics.player.teleport-if-outside-border", teleportIfOutsideBorder);
totemOfUndyingWorksInInventory = getBoolean("gameplay-mechanics.player.totem-of-undying-works-in-inventory", totemOfUndyingWorksInInventory);
creativeOnePunch = getBoolean("gameplay-mechanics.player.one-punch-in-creative", creativeOnePunch);
+ playerSleepNearMonsters = getBoolean("gameplay-mechanics.player.sleep-ignore-nearby-mobs", playerSleepNearMonsters);
}
public boolean silkTouchEnabled = false;