Files
Purpur/patches/server/0115-Arrows-should-not-reset-despawn-counter.patch
William Blake Galbreath 31306b4b0e Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
b79bc31 Fix MerchantOffer BuyB Only AssertionError (#6206)
d6c81c8 Don't apply cramming damage to players (#5903)
12942dc Add rate options and timings for sensors and behaviors (#6027)
fc47872 Use mapped names for sensor and behavior timings/config (#6228)
c75a837 Don't expose ASM in API (#6229)
c225bf9 Fix book title and author being improperly serialized as components (#6190)
f25facb Update email & name (DenWav)
44516b1 [ci skip] Put mappings util in a separate class to the stacktrace deobfuscator
2021-07-21 10:49:20 -05:00

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Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <Blake.Galbreath@GMail.com>
Date: Wed, 4 Nov 2020 13:12:50 -0600
Subject: [PATCH] Arrows should not reset despawn counter
This prevents keeping arrows alive indefinitely (such as when the block
the arrow is stuck in gets removed, like a piston head going up/down)
diff --git a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
index f6fc98ffe49d5af9a69f57f2e53e6010f71d55d9..9f35f72a0bacf3847adedbfbd327ab55c483e85c 100644
--- a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
+++ b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
@@ -308,7 +308,7 @@ public abstract class AbstractArrow extends Projectile {
Vec3 vec3d = this.getDeltaMovement();
this.setDeltaMovement(vec3d.multiply((double) (this.random.nextFloat() * 0.2F), (double) (this.random.nextFloat() * 0.2F), (double) (this.random.nextFloat() * 0.2F)));
- this.life = 0;
+ // this.life = 0; // PUrpur - do not reset despawn counter
}
@Override