Files
Purpur/patches/api/0010-LivingEntity-safeFallDistance.patch
Ben Kerllenevich 72895cb7b4 Updated Upstream (Paper & Tuinity)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
0daded2f2 Add more line of sight methods (#5749)
8fd4e70db Improve seed based feature search to not load chunk (#5760)
7ad8498c3 Make item validations configurable (#5775)
3673d6758 Fix Cannot be adventure component serialized when the legacy component is null (#5754)
afb0748a2 [Auto] Updated Upstream (Bukkit)
7d751ad8d Fix dangerous end portal logic (#5776)
12716324d Do not tick Chunk TickS for every chunk
af1a50993 [Auto] Updated Upstream (CraftBukkit)

Tuinity Changes:
2683c775c Use area map for nearby players in mob spawning (#283)
2021-06-05 07:18:48 -04:00

32 lines
1.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <blake.galbreath@gmail.com>
Date: Sun, 5 May 2019 12:58:19 -0500
Subject: [PATCH] LivingEntity safeFallDistance
diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
index ccb81ceee74fff50ec3ed88ae0a41f790c40ae87..b96edbf7e5a2bf66a9ebf9300368e8f6a8d561f9 100644
--- a/src/main/java/org/bukkit/entity/LivingEntity.java
+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
@@ -873,4 +873,20 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
*/
void setHurtDirection(float hurtDirection);
// Paper end
+
+ // Purpur start
+ /**
+ * Gets the distance (in blocks) this entity can safely fall without taking damage
+ *
+ * @return Safe fall distance
+ */
+ float getSafeFallDistance();
+
+ /**
+ * Set the distance (in blocks) this entity can safely fall without taking damage
+ *
+ * @param safeFallDistance Safe fall distance
+ */
+ void setSafeFallDistance(float safeFallDistance);
+ // Purpur end
}