Files
Purpur/patches/server/0167-Config-to-use-infinity-bows-without-arrows.patch
2021-03-24 19:26:18 -05:00

39 lines
2.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Encode42 <me@encode42.dev>
Date: Mon, 25 Jan 2021 11:36:39 -0500
Subject: [PATCH] Config to use infinity bows without arrows
Allows for bows with infinity to be used without any arrows in the player's inventory.
Uses a standard arrow when shot.
diff --git a/src/main/java/net/minecraft/world/item/ItemBow.java b/src/main/java/net/minecraft/world/item/ItemBow.java
index c7e20b25b4d09463fa54c66e62208e90515013e2..59b803ec4552058f2dda269e9435daf65be10559 100644
--- a/src/main/java/net/minecraft/world/item/ItemBow.java
+++ b/src/main/java/net/minecraft/world/item/ItemBow.java
@@ -130,7 +130,7 @@ public class ItemBow extends ItemProjectileWeapon implements ItemVanishable {
ItemStack itemstack = entityhuman.b(enumhand);
boolean flag = !entityhuman.f(itemstack).isEmpty();
- if (!entityhuman.abilities.canInstantlyBuild && !flag) {
+ if (!(world.purpurConfig.infinityWorksWithoutArrows && EnchantmentManager.getEnchantmentLevel(Enchantments.ARROW_INFINITE, itemstack) > 0) && !entityhuman.abilities.canInstantlyBuild && !flag) { // Purpur
return InteractionResultWrapper.fail(itemstack);
} else {
entityhuman.c(enumhand);
diff --git a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
index f75838c6b1f5788b2e18a6f7af5bee8023fd37e7..a103dbcf9c91204b1993cc3d33fc726f2a9083fb 100644
--- a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
+++ b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
@@ -209,10 +209,12 @@ public class PurpurWorldConfig {
idleTimeoutUpdateTabList = getBoolean("gameplay-mechanics.player.idle-timeout.update-tab-list", idleTimeoutUpdateTabList);
}
+ public boolean infinityWorksWithoutArrows = false;
public boolean infinityWorksWithNormalArrows = true;
public boolean infinityWorksWithSpectralArrows = false;
public boolean infinityWorksWithTippedArrows = false;
private void infinityArrowsSettings() {
+ infinityWorksWithoutArrows = getBoolean("gameplay-mechanics.infinity-bow.works-without-arrows", infinityWorksWithoutArrows);
infinityWorksWithNormalArrows = getBoolean("gameplay-mechanics.infinity-bow.normal-arrows", infinityWorksWithNormalArrows);
infinityWorksWithSpectralArrows = getBoolean("gameplay-mechanics.infinity-bow.spectral-arrows", infinityWorksWithSpectralArrows);
infinityWorksWithTippedArrows = getBoolean("gameplay-mechanics.infinity-bow.tipped-arrows", infinityWorksWithTippedArrows);