Files
Purpur/patches/api/0013-LivingEntity-safeFallDistance.patch
granny b64f4f50e2 Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@a203544 build: Compile against and shade the filtered jar (#9747)
PaperMC/Paper@bd38e03 Updated Upstream (Bukkit/CraftBukkit) (#10379)
PaperMC/Paper@a774fba feat: Entity#teleportAsync method with TeleportFlags (#10371)
PaperMC/Paper@06361fa Fix invalid block entities created during world gen (#10375)
PaperMC/Paper@bbee11f Deprecate Bukkit#getLogger (#10388)
PaperMC/Paper@d8456ee Don't throw NPE for unplaced blockstate on #getDrops (#10366)
PaperMC/Paper@182e79b Add more item use API (#10304)
PaperMC/Paper@acf838f Backport some stuff from the generators branch (#10365)
PaperMC/Paper@3d31e45 Add BlockBreakProgressUpdateEvent (#10300)
PaperMC/Paper@8e75001 Disable vertical air friction when item entities have friction disabled (#10369)
PaperMC/Paper@241d8e2 Ignore minecart in activation range (#10359)
PaperMC/Paper@1207162 Allow player-list API to self un/list (#10358)
2024-04-06 19:03:06 -07:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <blake.galbreath@gmail.com>
Date: Sun, 5 May 2019 12:58:19 -0500
Subject: [PATCH] LivingEntity safeFallDistance
diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
index 65112eae8b92344796850b1e4c89e75443eab2fe..0a970ea7bfce16476ceafbe9764115f6610a248b 100644
--- a/src/main/java/org/bukkit/entity/LivingEntity.java
+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
@@ -1445,4 +1445,20 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
*/
void setBodyYaw(float bodyYaw);
// Paper end - body yaw API
+
+ // Purpur start
+ /**
+ * Gets the distance (in blocks) this entity can safely fall without taking damage
+ *
+ * @return Safe fall distance
+ */
+ float getSafeFallDistance();
+
+ /**
+ * Set the distance (in blocks) this entity can safely fall without taking damage
+ *
+ * @param safeFallDistance Safe fall distance
+ */
+ void setSafeFallDistance(float safeFallDistance);
+ // Purpur end
}