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Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@a203544 build: Compile against and shade the filtered jar (#9747) PaperMC/Paper@bd38e03 Updated Upstream (Bukkit/CraftBukkit) (#10379) PaperMC/Paper@a774fba feat: Entity#teleportAsync method with TeleportFlags (#10371) PaperMC/Paper@06361fa Fix invalid block entities created during world gen (#10375) PaperMC/Paper@bbee11f Deprecate Bukkit#getLogger (#10388) PaperMC/Paper@d8456ee Don't throw NPE for unplaced blockstate on #getDrops (#10366) PaperMC/Paper@182e79b Add more item use API (#10304) PaperMC/Paper@acf838f Backport some stuff from the generators branch (#10365) PaperMC/Paper@3d31e45 Add BlockBreakProgressUpdateEvent (#10300) PaperMC/Paper@8e75001 Disable vertical air friction when item entities have friction disabled (#10369) PaperMC/Paper@241d8e2 Ignore minecart in activation range (#10359) PaperMC/Paper@1207162 Allow player-list API to self un/list (#10358)
32 lines
1.1 KiB
Diff
32 lines
1.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <blake.galbreath@gmail.com>
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Date: Sun, 5 May 2019 12:58:19 -0500
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Subject: [PATCH] LivingEntity safeFallDistance
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diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
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index 65112eae8b92344796850b1e4c89e75443eab2fe..0a970ea7bfce16476ceafbe9764115f6610a248b 100644
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--- a/src/main/java/org/bukkit/entity/LivingEntity.java
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+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
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@@ -1445,4 +1445,20 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
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*/
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void setBodyYaw(float bodyYaw);
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// Paper end - body yaw API
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+
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+ // Purpur start
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+ /**
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+ * Gets the distance (in blocks) this entity can safely fall without taking damage
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+ *
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+ * @return Safe fall distance
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+ */
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+ float getSafeFallDistance();
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+
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+ /**
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+ * Set the distance (in blocks) this entity can safely fall without taking damage
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+ *
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+ * @param safeFallDistance Safe fall distance
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+ */
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+ void setSafeFallDistance(float safeFallDistance);
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+ // Purpur end
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}
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