Files
Purpur/patches/server/0147-Add-configurable-snowball-damage.patch
jmp 7174d63c4e PaperPR - Projectile load/save limit per chunk
- Dropped "Add option to disable saving projectiles to disk" in favor of the above patch
 - Config migration is automatic. If "gameplay-mechanics.save-projectiles-to-disk" was set to false in purpur.yml, "projectile-load-save-per-chunk-limit" will be set to 0 in paper.yml (resulting in unchanged behaviour)
2020-11-30 19:38:23 -08:00

36 lines
1.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: BillyGalbreath <blake.galbreath@gmail.com>
Date: Tue, 24 Nov 2020 05:32:02 -0600
Subject: [PATCH] Add configurable snowball damage
diff --git a/src/main/java/net/minecraft/server/EntitySnowball.java b/src/main/java/net/minecraft/server/EntitySnowball.java
index 34a5f481e6..d7bab4446a 100644
--- a/src/main/java/net/minecraft/server/EntitySnowball.java
+++ b/src/main/java/net/minecraft/server/EntitySnowball.java
@@ -29,7 +29,7 @@ public class EntitySnowball extends EntityProjectileThrowable {
protected void a(MovingObjectPositionEntity movingobjectpositionentity) {
super.a(movingobjectpositionentity);
Entity entity = movingobjectpositionentity.getEntity();
- int i = entity instanceof EntityBlaze ? 3 : 0;
+ int i = entity.world.purpurConfig.snowballDamage >= 0 ? entity.world.purpurConfig.snowballDamage : entity instanceof EntityBlaze ? 3 : 0; // Purpur
entity.damageEntity(DamageSource.projectile(this, this.getShooter()), (float) i);
}
diff --git a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
index 4b17e5541d..a5ef80fcc2 100644
--- a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
+++ b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
@@ -196,6 +196,11 @@ public class PurpurWorldConfig {
witherSkullDespawnRate = getInt("gameplay-mechanics.projectile-despawn-rates.wither_skull", witherSkullDespawnRate);
}
+ public int snowballDamage = -1;
+ private void snowballSettings() {
+ snowballDamage = getInt("gameplay-mechanics.projectile-damage.snowball", snowballDamage);
+ }
+
public boolean useBetterMending = false;
public boolean boatEjectPlayersOnLand = false;
public boolean disableDropsOnCrammingDeath = false;