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- Dropped "Add option to disable saving projectiles to disk" in favor of the above patch - Config migration is automatic. If "gameplay-mechanics.save-projectiles-to-disk" was set to false in purpur.yml, "projectile-load-save-per-chunk-limit" will be set to 0 in paper.yml (resulting in unchanged behaviour)
36 lines
1.8 KiB
Diff
36 lines
1.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: BillyGalbreath <blake.galbreath@gmail.com>
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Date: Tue, 24 Nov 2020 05:32:02 -0600
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Subject: [PATCH] Add configurable snowball damage
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diff --git a/src/main/java/net/minecraft/server/EntitySnowball.java b/src/main/java/net/minecraft/server/EntitySnowball.java
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index 34a5f481e6..d7bab4446a 100644
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--- a/src/main/java/net/minecraft/server/EntitySnowball.java
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+++ b/src/main/java/net/minecraft/server/EntitySnowball.java
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@@ -29,7 +29,7 @@ public class EntitySnowball extends EntityProjectileThrowable {
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protected void a(MovingObjectPositionEntity movingobjectpositionentity) {
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super.a(movingobjectpositionentity);
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Entity entity = movingobjectpositionentity.getEntity();
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- int i = entity instanceof EntityBlaze ? 3 : 0;
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+ int i = entity.world.purpurConfig.snowballDamage >= 0 ? entity.world.purpurConfig.snowballDamage : entity instanceof EntityBlaze ? 3 : 0; // Purpur
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entity.damageEntity(DamageSource.projectile(this, this.getShooter()), (float) i);
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}
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diff --git a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
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index 4b17e5541d..a5ef80fcc2 100644
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--- a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
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+++ b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
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@@ -196,6 +196,11 @@ public class PurpurWorldConfig {
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witherSkullDespawnRate = getInt("gameplay-mechanics.projectile-despawn-rates.wither_skull", witherSkullDespawnRate);
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}
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+ public int snowballDamage = -1;
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+ private void snowballSettings() {
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+ snowballDamage = getInt("gameplay-mechanics.projectile-damage.snowball", snowballDamage);
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+ }
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+
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public boolean useBetterMending = false;
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public boolean boatEjectPlayersOnLand = false;
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public boolean disableDropsOnCrammingDeath = false;
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