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Upstream has released updates that appear to apply and compile correctly Paper Changes:9259558b58Fix remapping issue with RangedAttackMob and RangedEntity (#7167)3d9385e665Add material tags for copper blocks (#7141)75f4cb074aMove setShouldBurnInDay to AbstractSkeleton (#7120)9adc0b243bFix breakNaturally for fluid-logged blocks (#7134)76f327471dMove VehicleCollisionEvent HandlerList up (#7112)d4c819056dForward CraftEntity in teleport command (#7025)9012ae8880Improve scoreboard entries (#6871)264b11d9f3Entity powdered snow API (#6833)a6a6a3db24[ci skip] Revert change to apatch script2cf6a57bcaFix entity type tags suggestions in selectors (#6468)8a21c1742bAdd API for item entity health (#6514)26fbb02aaeAdventure changes for Java 17 and Component support for resourcepack prompt10bfb63f6cConfigurable max block light for monster spawning (#7129)6e5ceb34ebFix ChunkMap distanceManager field reobf82eaf4ee15Fix duplicated BlockPistonRetractEvent call (#7111)cf621c5eb3Load effect amplifiers greater than 127 correctly (#7175)1ce4281666Fix ABI breakage for plainSerializer (#7178)bf826b3fac[ci skip] Update Gradle wrapper to 7.3.3464b1715bbAdd uncaught exception handler using logger to usages of ThreadFactoryBuilder (#7179)
126 lines
4.4 KiB
Diff
126 lines
4.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: YouHaveTrouble <youhavetrouble@youhavetrouble.me>
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Date: Sun, 22 Aug 2021 05:11:09 +0200
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Subject: [PATCH] Extended OfflinePlayer API
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diff --git a/src/main/java/org/bukkit/OfflinePlayer.java b/src/main/java/org/bukkit/OfflinePlayer.java
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index 7838731e0e16bdccfb79e74ceb64148f7c52db79..8ea59406ddb2293af66719a893e6f13d8377b81e 100644
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--- a/src/main/java/org/bukkit/OfflinePlayer.java
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+++ b/src/main/java/org/bukkit/OfflinePlayer.java
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@@ -437,4 +437,114 @@ public interface OfflinePlayer extends ServerOperator, AnimalTamer, Configuratio
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* for the statistic
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*/
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public void setStatistic(@NotNull Statistic statistic, @NotNull EntityType entityType, int newValue);
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+
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+ // Purpur start - OfflinePlayer API
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+ /**
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+ * Determines if the OfflinePlayer is allowed to fly via jump key double-tap like
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+ * in creative mode.
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+ *
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+ * @return True if the player is allowed to fly.
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+ */
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+ public boolean getAllowFlight();
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+
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+ /**
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+ * Sets if the OfflinePlayer is allowed to fly via jump key double-tap like in
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+ * creative mode.
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+ *
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+ * @param flight If flight should be allowed.
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+ */
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+ public void setAllowFlight(boolean flight);
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+
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+ /**
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+ * Checks to see if this player is currently flying or not.
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+ *
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+ * @return True if the player is flying, else false.
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+ */
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+ public boolean isFlying();
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+
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+ /**
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+ * Makes this player start or stop flying.
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+ *
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+ * @param value True to fly.
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+ */
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+ public void setFlying(boolean value);
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+
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+ /**
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+ * Sets the speed at which a client will fly. Negative values indicate
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+ * reverse directions.
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+ *
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+ * @param value The new speed, from -1 to 1.
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+ * @throws IllegalArgumentException If new speed is less than -1 or
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+ * greater than 1
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+ */
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+ public void setFlySpeed(float value) throws IllegalArgumentException;
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+
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+ /**
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+ * Sets the speed at which a client will walk. Negative values indicate
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+ * reverse directions.
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+ *
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+ * @param value The new speed, from -1 to 1.
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+ * @throws IllegalArgumentException If new speed is less than -1 or
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+ * greater than 1
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+ */
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+ public void setWalkSpeed(float value) throws IllegalArgumentException;
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+
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+ /**
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+ * Gets the current allowed speed that a client can fly.
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+ *
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+ * @return The current allowed speed, from -1 to 1
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+ */
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+ public float getFlySpeed();
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+
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+ /**
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+ * Gets the current allowed speed that a client can walk.
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+ *
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+ * @return The current allowed speed, from -1 to 1
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+ */
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+ public float getWalkSpeed();
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+
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+ /**
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+ * Gets the entity's current position
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+ *
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+ * @return a new copy of Location containing the position of this offline player
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+ */
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+ @Nullable
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+ public Location getLocation();
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+
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+ /**
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+ * Sets OfflinePlayer's location. If player is online, it falls back to the Player#teleport implementation.
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+ *
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+ * @param destination
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+ * @return true if teleportation was successful
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+ */
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+ public boolean teleportOffline(@NotNull org.bukkit.Location destination);
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+
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+ /**
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+ * Sets OfflinePlayer's location. If player is online, it falls back to the Player#teleport implementation.
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+ *
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+ * @param destination
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+ * @param cause Teleport cause used if player is online
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+ * @return true if teleportation was successful
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+ */
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+ public boolean teleportOffline(@NotNull org.bukkit.Location destination, @NotNull org.bukkit.event.player.PlayerTeleportEvent.TeleportCause cause);
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+
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+ /**
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+ * Sets OfflinePlayer's location. If player is online, it falls back to the Player#teleportAsync implementation.
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+ *
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+ * @param destination
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+ * @return <code>true</code> if teleportation successful
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+ */
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+ @NotNull
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+ public java.util.concurrent.CompletableFuture<Boolean> teleportOfflineAsync(@NotNull Location destination);
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+
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+ /**
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+ * Sets OfflinePlayer's location. If player is online, it falls back to the Player#teleportAsync implementation.
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+ *
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+ * @param destination
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+ * @param cause Teleport cause used if player is online
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+ * @return <code>true</code> if teleportation successful
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+ */
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+ @NotNull
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+ public java.util.concurrent.CompletableFuture<Boolean> teleportOfflineAsync(@NotNull Location destination, @NotNull org.bukkit.event.player.PlayerTeleportEvent.TeleportCause cause);
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+ // Purpur end - OfflinePlayer API
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}
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