Files
Purpur/patches/server/0230-Option-for-if-rain-and-thunder-should-stop-on-sleep.patch
BillyGalbreath b7f623afe5 Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
9259558b58 Fix remapping issue with RangedAttackMob and RangedEntity (#7167)
3d9385e665 Add material tags for copper blocks (#7141)
75f4cb074a Move setShouldBurnInDay to AbstractSkeleton (#7120)
9adc0b243b Fix breakNaturally for fluid-logged blocks (#7134)
76f327471d Move VehicleCollisionEvent HandlerList up (#7112)
d4c819056d Forward CraftEntity in teleport command (#7025)
9012ae8880 Improve scoreboard entries (#6871)
264b11d9f3 Entity powdered snow API (#6833)
a6a6a3db24 [ci skip] Revert change to apatch script
2cf6a57bca Fix entity type tags suggestions in selectors (#6468)
8a21c1742b Add API for item entity health (#6514)
26fbb02aae Adventure changes for Java 17 and Component support for resourcepack prompt
10bfb63f6c Configurable max block light for monster spawning (#7129)
6e5ceb34eb Fix ChunkMap distanceManager field reobf
82eaf4ee15 Fix duplicated BlockPistonRetractEvent call (#7111)
cf621c5eb3 Load effect amplifiers greater than 127 correctly (#7175)
1ce4281666 Fix ABI breakage for plainSerializer (#7178)
bf826b3fac [ci skip] Update Gradle wrapper to 7.3.3
464b1715bb Add uncaught exception handler using logger to usages of ThreadFactoryBuilder (#7179)
2021-12-23 22:44:22 -06:00

49 lines
3.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: 12emin34 <macanovic.emin@gmail.com>
Date: Mon, 23 Aug 2021 17:59:29 +0200
Subject: [PATCH] Option for if rain and thunder should stop on sleep
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index 5a42fde11c219a1572bf31663487ff1fff0d1312..8994844b6519082244fe95c1ba72dc81ac9f7f64 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -1110,6 +1110,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
private void resetWeatherCycle() {
// CraftBukkit start
+ if (this.purpurConfig.rainStopsAfterSleep) // Purpur
this.serverLevelData.setRaining(false, org.bukkit.event.weather.WeatherChangeEvent.Cause.SLEEP); // Paper - when passing the night
// If we stop due to everyone sleeping we should reset the weather duration to some other random value.
// Not that everyone ever manages to get the whole server to sleep at the same time....
@@ -1117,6 +1118,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
this.serverLevelData.setRainTime(0);
}
// CraftBukkit end
+ if (this.purpurConfig.thunderStopsAfterSleep) // Purpur
this.serverLevelData.setThundering(false, org.bukkit.event.weather.ThunderChangeEvent.Cause.SLEEP); // Paper - when passing the night
// CraftBukkit start
// If we stop due to everyone sleeping we should reset the weather duration to some other random value.
diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
index 93e14812e93a668326a67755cfe37c015972129c..2f4fb33eb1e34399fbb974cbc4c080f45943212e 100644
--- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
+++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
@@ -655,6 +655,8 @@ public class PurpurWorldConfig {
public int raidCooldownSeconds = 0;
public int animalBreedingCooldownSeconds = 0;
public boolean mobsIgnoreRails = false;
+ public boolean rainStopsAfterSleep = true;
+ public boolean thunderStopsAfterSleep = true;
private void miscGameplayMechanicsSettings() {
useBetterMending = getBoolean("gameplay-mechanics.use-better-mending", useBetterMending);
alwaysTameInCreative = getBoolean("gameplay-mechanics.always-tame-in-creative", alwaysTameInCreative);
@@ -677,6 +679,8 @@ public class PurpurWorldConfig {
raidCooldownSeconds = getInt("gameplay-mechanics.raid-cooldown-seconds", raidCooldownSeconds);
animalBreedingCooldownSeconds = getInt("gameplay-mechanics.animal-breeding-cooldown-seconds", animalBreedingCooldownSeconds);
mobsIgnoreRails = getBoolean("gameplay-mechanics.mobs-ignore-rails", mobsIgnoreRails);
+ rainStopsAfterSleep = getBoolean("gameplay-mechanics.rain-stops-after-sleep", rainStopsAfterSleep);
+ thunderStopsAfterSleep = getBoolean("gameplay-mechanics.thunder-stops-after-sleep", thunderStopsAfterSleep);
}
public boolean anvilAllowColors = false;