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https://github.com/PurpurMC/Purpur.git
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Upstream has released updates that appears to apply and compile correctly Paper Changes: b75eeca0 Boost light task priority to ensure it doesnt hold up chunk loads 3d2bc848 Ensure VillagerTrades doesn't load async - fixes #3495 e470f1ef Add more information to Timing Reports f4a47db6 Improve Thread Pool usage to allow single threads for single cpu servers a4fe910f Fix sounds when using worldedit regen command 70ad51a8 Updated Upstream (Bukkit/CraftBukkit) d7cfa4fa Improve legacy format serialization more
97 lines
2.7 KiB
Diff
97 lines
2.7 KiB
Diff
From 37126b7796f37bc747b9f00439100a87e31c7efb Mon Sep 17 00:00:00 2001
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From: KennyTV <kennytv@t-online.de>
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Date: Mon, 20 Apr 2020 13:57:13 +0200
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Subject: [PATCH] PlayerItemCooldownEvent
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---
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.../event/player/PlayerItemCooldownEvent.java | 77 +++++++++++++++++++
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1 file changed, 77 insertions(+)
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create mode 100644 src/main/java/net/pl3x/purpur/event/player/PlayerItemCooldownEvent.java
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diff --git a/src/main/java/net/pl3x/purpur/event/player/PlayerItemCooldownEvent.java b/src/main/java/net/pl3x/purpur/event/player/PlayerItemCooldownEvent.java
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new file mode 100644
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index 000000000..2002909f3
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--- /dev/null
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+++ b/src/main/java/net/pl3x/purpur/event/player/PlayerItemCooldownEvent.java
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@@ -0,0 +1,77 @@
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+package net.pl3x.purpur.event.player;
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+
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+import com.google.common.base.Preconditions;
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+import org.bukkit.Material;
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+import org.bukkit.entity.Player;
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+import org.bukkit.event.Cancellable;
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+import org.bukkit.event.HandlerList;
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+import org.bukkit.event.player.PlayerEvent;
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+import org.jetbrains.annotations.NotNull;
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+
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+/**
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+ * Called when a player receives a cooldown on an item.
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+ */
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+public final class PlayerItemCooldownEvent extends PlayerEvent implements Cancellable {
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+ private static final HandlerList handlers = new HandlerList();
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+ @NotNull
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+ private final Material type;
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+ private int cooldown;
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+ private boolean cancelled;
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+
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+ public PlayerItemCooldownEvent(@NotNull Player player, @NotNull Material type, int cooldown) {
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+ super(player);
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+ this.type = type;
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+ this.cooldown = cooldown;
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+ }
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+
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+ /**
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+ * Get the material affected by the cooldown.
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+ *
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+ * @return material affected by the cooldown
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+ */
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+ @NotNull
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+ public Material getType() {
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+ return type;
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+ }
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+
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+ /**
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+ * Gets the cooldown in ticks.
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+ *
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+ * @return cooldown in ticks
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+ */
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+ public int getCooldown() {
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+ return cooldown;
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+ }
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+
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+ /**
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+ * Sets the cooldown of the material in ticks.
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+ * Setting the cooldown to 0 results in removing an already existing cooldown for the material.
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+ *
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+ * @param cooldown cooldown in ticks, has to be a positive number
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+ */
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+ public void setCooldown(int cooldown) {
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+ Preconditions.checkArgument(cooldown >= 0, "The cooldown has to be equal to or greater than 0!");
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+ this.cooldown = cooldown;
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+ }
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+
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+ @Override
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+ public boolean isCancelled() {
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+ return cancelled;
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+ }
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+
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+ @Override
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+ public void setCancelled(boolean cancel) {
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+ cancelled = cancel;
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+ }
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+
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+ @Override
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+ @NotNull
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+ public HandlerList getHandlers() {
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+ return handlers;
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+ }
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+
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+ @NotNull
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+ public static HandlerList getHandlerList() {
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+ return handlers;
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+ }
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+}
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--
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2.24.0
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