Files
Purpur/patches/api/0033-PlayerItemCooldownEvent.patch
William Blake Galbreath c0c212bf48 Updated Upstream (Paper)
Upstream has released updates that appears to apply and compile correctly

Paper Changes:
b75eeca0 Boost light task priority to ensure it doesnt hold up chunk loads
3d2bc848 Ensure VillagerTrades doesn't load async - fixes #3495
e470f1ef Add more information to Timing Reports
f4a47db6 Improve Thread Pool usage to allow single threads for single cpu servers
a4fe910f Fix sounds when using worldedit regen command
70ad51a8 Updated Upstream (Bukkit/CraftBukkit)
d7cfa4fa Improve legacy format serialization more
2020-06-05 21:42:48 -05:00

97 lines
2.7 KiB
Diff

From 37126b7796f37bc747b9f00439100a87e31c7efb Mon Sep 17 00:00:00 2001
From: KennyTV <kennytv@t-online.de>
Date: Mon, 20 Apr 2020 13:57:13 +0200
Subject: [PATCH] PlayerItemCooldownEvent
---
.../event/player/PlayerItemCooldownEvent.java | 77 +++++++++++++++++++
1 file changed, 77 insertions(+)
create mode 100644 src/main/java/net/pl3x/purpur/event/player/PlayerItemCooldownEvent.java
diff --git a/src/main/java/net/pl3x/purpur/event/player/PlayerItemCooldownEvent.java b/src/main/java/net/pl3x/purpur/event/player/PlayerItemCooldownEvent.java
new file mode 100644
index 000000000..2002909f3
--- /dev/null
+++ b/src/main/java/net/pl3x/purpur/event/player/PlayerItemCooldownEvent.java
@@ -0,0 +1,77 @@
+package net.pl3x.purpur.event.player;
+
+import com.google.common.base.Preconditions;
+import org.bukkit.Material;
+import org.bukkit.entity.Player;
+import org.bukkit.event.Cancellable;
+import org.bukkit.event.HandlerList;
+import org.bukkit.event.player.PlayerEvent;
+import org.jetbrains.annotations.NotNull;
+
+/**
+ * Called when a player receives a cooldown on an item.
+ */
+public final class PlayerItemCooldownEvent extends PlayerEvent implements Cancellable {
+ private static final HandlerList handlers = new HandlerList();
+ @NotNull
+ private final Material type;
+ private int cooldown;
+ private boolean cancelled;
+
+ public PlayerItemCooldownEvent(@NotNull Player player, @NotNull Material type, int cooldown) {
+ super(player);
+ this.type = type;
+ this.cooldown = cooldown;
+ }
+
+ /**
+ * Get the material affected by the cooldown.
+ *
+ * @return material affected by the cooldown
+ */
+ @NotNull
+ public Material getType() {
+ return type;
+ }
+
+ /**
+ * Gets the cooldown in ticks.
+ *
+ * @return cooldown in ticks
+ */
+ public int getCooldown() {
+ return cooldown;
+ }
+
+ /**
+ * Sets the cooldown of the material in ticks.
+ * Setting the cooldown to 0 results in removing an already existing cooldown for the material.
+ *
+ * @param cooldown cooldown in ticks, has to be a positive number
+ */
+ public void setCooldown(int cooldown) {
+ Preconditions.checkArgument(cooldown >= 0, "The cooldown has to be equal to or greater than 0!");
+ this.cooldown = cooldown;
+ }
+
+ @Override
+ public boolean isCancelled() {
+ return cancelled;
+ }
+
+ @Override
+ public void setCancelled(boolean cancel) {
+ cancelled = cancel;
+ }
+
+ @Override
+ @NotNull
+ public HandlerList getHandlers() {
+ return handlers;
+ }
+
+ @NotNull
+ public static HandlerList getHandlerList() {
+ return handlers;
+ }
+}
--
2.24.0