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Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@44ee1cd fix recipe packet limiter (#9841) PaperMC/Paper@e57af7d sync netty version with vanilla (#9842) Pufferfish Changes: pufferfish-gg/Pufferfish@0020a8b Port a patch from upstream pufferfish-gg/Pufferfish@979d3a2 Update upstream (last 1.20.1) pufferfish-gg/Pufferfish@06262c1 Initial 1.20.2 update
38 lines
2.1 KiB
Diff
38 lines
2.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <Blake.Galbreath@GMail.com>
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Date: Wed, 4 Nov 2020 13:12:50 -0600
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Subject: [PATCH] Arrows should not reset despawn counter
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This prevents keeping arrows alive indefinitely (such as when the block
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the arrow is stuck in gets removed, like a piston head going up/down)
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diff --git a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
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index 8affdd74769aed9aa92a76ba539cd9d27208827c..9710d1cd31d263b29c80923c56134b1f8f6702b0 100644
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--- a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
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+++ b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
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@@ -312,7 +312,7 @@ public abstract class AbstractArrow extends Projectile {
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Vec3 vec3d = this.getDeltaMovement();
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this.setDeltaMovement(vec3d.multiply((double) (this.random.nextFloat() * 0.2F), (double) (this.random.nextFloat() * 0.2F), (double) (this.random.nextFloat() * 0.2F)));
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- this.life = 0;
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+ if (this.level().purpurConfig.arrowMovementResetsDespawnCounter) this.life = 0; // Purpur - do not reset despawn counter
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}
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@Override
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diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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index 02aa54fbd0605b92de9263ba852ac04e24b2fdef..41d694ec386530f97044ff6aa98f4e436cadddd7 100644
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--- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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+++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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@@ -101,6 +101,11 @@ public class PurpurWorldConfig {
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armorstandStepHeight = (float) getDouble("gameplay-mechanics.armorstand.step-height", armorstandStepHeight);
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}
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+ public boolean arrowMovementResetsDespawnCounter = true;
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+ private void arrowSettings() {
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+ arrowMovementResetsDespawnCounter = getBoolean("gameplay-mechanics.arrow.movement-resets-despawn-counter", arrowMovementResetsDespawnCounter);
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+ }
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+
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public boolean useBetterMending = false;
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public boolean boatEjectPlayersOnLand = false;
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public boolean disableDropsOnCrammingDeath = false;
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