Files
Purpur/patches/server/0126-Movement-options-for-armor-stands.patch
granny 1f589eb065 Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@487109f Readd 0414 use distance map to optimise entity tracker (#9868)
PaperMC/Paper@230682d Add raw iron & raw copper blocks to anti xray defaults (#7622)
PaperMC/Paper@44057da Remove duplicate water-sensitivity damage for unaware mobs (#9908)
PaperMC/Paper@f78d7ce Remove "fix-curing-zombie-villager-discount" exploit option (#9895)
PaperMC/Paper@aa6c4c1 Include packet class name in packet encoding error messages (#9907)
PaperMC/Paper@6592fed Use a server impl for hopper event to track get/setItem calls (#9905)
PaperMC/Paper@bffb08c Deprecate Player#boostElytra (#9899)
PaperMC/Paper@43c3432 Add entity API for getting the combined gene of a Panda (#9891)
PaperMC/Paper@15a0de2 Make Team extend ForwardingAudience (#9852)
PaperMC/Paper@0cdce89 Fix a bunch of stuff with player spawn locations (#9887)
PaperMC/Paper@8a3980c Add API to get the collision shape of a block before it's placed (#9821)
PaperMC/Paper@23860da Add predicate for block when raytracing (#9691)
PaperMC/Paper@75d04e9 Broadcast take item packets with collector as source (#9884)
PaperMC/Paper@2553f30 fix secure profile with proxy online mode (#9700)
PaperMC/Paper@e289acc Add more API to LingeringPotionSplashEvent (#9901)
PaperMC/Paper@8cafc07 Added missing enchantables to material tags (#9888)
2023-11-04 20:29:02 -07:00

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4.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Mariell Hoversholm <proximyst@proximyst.com>
Date: Sat, 9 Jan 2021 22:22:59 +0100
Subject: [PATCH] Movement options for armor stands
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index 95fecfaaffe6c7b6a46490518917285ea8551c05..bfd8eb90479bdb1cad6343c04995788b31b3e05c 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -1870,7 +1870,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
return this.isInWater() || flag;
}
- void updateInWaterStateAndDoWaterCurrentPushing() {
+ public void updateInWaterStateAndDoWaterCurrentPushing() { // Purpur - package-private -> public
Entity entity = this.getVehicle();
if (entity instanceof Boat) {
diff --git a/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java b/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
index 3238e9e8bfff4dc33247d8bf29d408f262e4172e..aa2b21c2f96b096499cf9d8e077a0aed1ea6f654 100644
--- a/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
+++ b/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
@@ -99,10 +99,12 @@ public class ArmorStand extends LivingEntity {
private boolean noTickPoseDirty = false;
private boolean noTickEquipmentDirty = false;
// Paper end
+ public boolean canMovementTick = true; // Purpur
public ArmorStand(EntityType<? extends ArmorStand> type, Level world) {
super(type, world);
if (world != null) this.canTick = world.paperConfig().entities.armorStands.tick; // Paper - armour stand ticking
+ if (world != null) this.canMovementTick = world.purpurConfig.armorstandMovement; // Purpur
this.handItems = NonNullList.withSize(2, ItemStack.EMPTY);
this.armorItems = NonNullList.withSize(4, ItemStack.EMPTY);
this.headPose = ArmorStand.DEFAULT_HEAD_POSE;
@@ -1025,4 +1027,18 @@ public class ArmorStand extends LivingEntity {
}
// Paper end
// Paper end
+
+ // Purpur start
+ @Override
+ public void updateInWaterStateAndDoWaterCurrentPushing() {
+ if (this.level().purpurConfig.armorstandWaterMovement &&
+ (this.level().purpurConfig.armorstandWaterFence || !(level().getBlockState(blockPosition().below()).getBlock() instanceof net.minecraft.world.level.block.FenceBlock)))
+ super.updateInWaterStateAndDoWaterCurrentPushing();
+ }
+
+ @Override
+ public void aiStep() {
+ if (this.canMovementTick && this.canMove) super.aiStep();
+ }
+ // Purpur end
}
diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
index a27a2fb4d9643ed0d2cb4bbad8c09052978e123c..4352f37b8568c7e9ce8cce66c2a1b36d6d9f8520 100644
--- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
+++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
@@ -99,10 +99,16 @@ public class PurpurWorldConfig {
public float armorstandStepHeight = 0.0F;
public boolean armorstandSetNameVisible = true;
public boolean armorstandFixNametags = false;
+ public boolean armorstandMovement = true;
+ public boolean armorstandWaterMovement = true;
+ public boolean armorstandWaterFence = true;
private void armorstandSettings() {
armorstandStepHeight = (float) getDouble("gameplay-mechanics.armorstand.step-height", armorstandStepHeight);
armorstandSetNameVisible = getBoolean("gameplay-mechanics.armorstand.set-name-visible-when-placing-with-custom-name", armorstandSetNameVisible);
armorstandFixNametags = getBoolean("gameplay-mechanics.armorstand.fix-nametags", armorstandFixNametags);
+ armorstandMovement = getBoolean("gameplay-mechanics.armorstand.can-movement-tick", armorstandMovement);
+ armorstandWaterMovement = getBoolean("gameplay-mechanics.armorstand.can-move-in-water", armorstandWaterMovement);
+ armorstandWaterFence = getBoolean("gameplay-mechanics.armorstand.can-move-in-water-over-fence", armorstandWaterFence);
}
public boolean arrowMovementResetsDespawnCounter = true;