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Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@6520ca1 Fix main thread priority being lowered (#9488) PaperMC/Paper@47b805f Don't let player loot if reloot time is disabled (#9615) PaperMC/Paper@73af2d4 Add clicked position to PlayerUseUnknownEntityEvent (#9604) PaperMC/Paper@ea1f33c Delete patch to fix PaperMC/Paper#9612 (#9621) PaperMC/Paper@307d05b Count down radius-aware dependency tree node parents (#9600) PaperMC/Paper@eb8f2bb Fix unknown entity interaction clicked position getter if null PaperMC/Paper@fd4f0c7 API for an entity's scoreboard name (#9462) PaperMC/Paper@2bd6ba2 Deprecate and replace methods using deprecated StructureType (#8643) PaperMC/Paper@666a214 [ci skip] rebuild patches
30 lines
1018 B
Diff
30 lines
1018 B
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Racci <90304606+DaRacci@users.noreply.github.com>
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Date: Fri, 4 Feb 2022 16:09:47 +1100
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Subject: [PATCH] Fire Immunity API
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diff --git a/src/main/java/org/bukkit/entity/Entity.java b/src/main/java/org/bukkit/entity/Entity.java
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index af32ed4d9378b2394a66b21e3de67f1b7a4c2427..a9c629701fdb253c223f2d94ae7010eb35770fe8 100644
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--- a/src/main/java/org/bukkit/entity/Entity.java
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+++ b/src/main/java/org/bukkit/entity/Entity.java
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@@ -1013,5 +1013,18 @@ public interface Entity extends Metadatable, CommandSender, Nameable, Persistent
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* @return True if in daylight
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*/
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boolean isInDaylight();
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+
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+ /**
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+ * Checks if the entity is fire immune
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+ *
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+ * @return True if fire immune
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+ */
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+ boolean isImmuneToFire();
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+
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+ /**
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+ * Sets if the entity is fire immune
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+ * Set this to null to restore the entity type default
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+ */
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+ void setImmuneToFire(@Nullable Boolean fireImmune);
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// Purpur end
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}
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