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Upstream has released updates that appear to apply and compile correctly Paper Changes: 05af2837c [CI-SKIP] Improved the annotation test output 586966949 abstract custom set tags, add entity tags c7667378e Added PlayerLoomPatternSelectEvent 00972e80d Reimplement GS4QueryEvent 544c5c278 Re-add coral block tags (#4987) 7d56c8deb Added PlayerLecternPageChangeEvent c7cdf255b Add BlockFailedDispenseEvent c8a8d6fbe Added world settings for mobs picking up loot 91eda5bd3 Added ServerResourcesReloadedEvent be81b4f5c Add a Enchantable MaterialTag 975d18703 Add doors to material tags d075e748e colorful itemdump f3ba3dee0 Added WorldGameRuleChangeEvent 086d20118 Guardian beam workaround b63c890ec Support spawning item stacks d7d74c552 added height config for bamboo 7878e3bc2 Use setAmount for Recipe Amount 50e70697b Add EntityLoadCrossbowEvent f344e092c Add Anti-Xray bypass permission 9fd31e675 fix for nerfed slime mobs splitting 4a7962cd1 Zombie API - breaking doors 5650a41f5 Fix interact event not being called in adventure 2c9ed4335 Add PlayerFlowerPotManipulateEvent 1f32290b6 [Auto] Updated Upstream (CraftBukkit) d87694a20 Redact Velocity forwarding secret properly (#4980) 24a0b0206 [Auto] Updated Upstream (CraftBukkit) 7681042ef [Auto] Updated Upstream (Bukkit/CraftBukkit) 7dea3dba6 [Auto] Updated Upstream (CraftBukkit) 4b3792920 JavaDoc fixes f13b4727e Allow disabling mob spawner spawn egg transformation 525b50737 Cache burn durations 2c37d1077 Optimized tick ready check b4000b01a Add API to get the Material of Boats and Minecarts f1317386d Fix sign lazy initialisation 9f61759d9 Updated Upstream (CraftBukkit/Spigot) (#4972) aaff430b6 [CI-SKIP] Use GitHub Actions for build status 9f4055d99 Fix harming potion dupe 7bfb781ff Additional Block Material API's 0eaffd008 Micro Optimize DataBits Tuinity Changes: 9e5cabb6e Port starlight changes
72 lines
4.0 KiB
Diff
72 lines
4.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: jmp <jasonpenilla2@me.com>
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Date: Wed, 18 Nov 2020 20:52:25 -0800
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Subject: [PATCH] PaperPR - Projectile load/save limit per chunk
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Adds a config option to limit the number of projectiles saved and loaded
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to a chunk. Limits are counted per entity type, i.e. a limit of 5 means
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that 5 arrows, 5 snowballs, 5 tridents, etc. will be allowed to be
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saved/loaded per chunk. The default value of -1 disables the limit.
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 80409c4b52a4bb7146760070dae0e04d49bdd6b3..0bca517b4948cd55bfbf3ba4d5c1b3cd895cc086 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -731,4 +731,9 @@ public class PaperWorldConfig {
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private void disableMobSpawnerSpawnEggTransformation() {
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disableMobSpawnerSpawnEggTransformation = getBoolean("game-mechanics.disable-mob-spawner-spawn-egg-transformation", disableMobSpawnerSpawnEggTransformation);
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}
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+
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+ public int projectileSaveLimit = -1;
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+ private void projectileSaveLimit() {
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+ projectileSaveLimit = getInt("projectile-load-save-per-chunk-limit", projectileSaveLimit);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/ChunkRegionLoader.java b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
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index 13553da7c37d2701854c8d824311dd7bc1a0a423..66058a6365fe4da8980b09904142ed44e42c5aac 100644
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--- a/src/main/java/net/minecraft/server/ChunkRegionLoader.java
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+++ b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
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@@ -529,11 +529,21 @@ public class ChunkRegionLoader {
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chunk.d(false);
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+ // Paper start
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+ final Map<EntityTypes<?>, Integer> savedProjectileCounts = Maps.newHashMap();
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for (int j = 0; j < chunk.getEntitySlices().length; ++j) {
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Iterator iterator1 = chunk.getEntitySlices()[j].iterator();
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while (iterator1.hasNext()) {
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Entity entity = (Entity) iterator1.next();
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+ if (worldserver.paperConfig.projectileSaveLimit > -1 && (entity instanceof IProjectile || entity instanceof EntityEnderSignal)) {
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+ final EntityTypes<?> projectileType = entity.getEntityType();
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+ if (savedProjectileCounts.getOrDefault(projectileType, 0) >= worldserver.paperConfig.projectileSaveLimit) {
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+ continue;
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+ }
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+ savedProjectileCounts.merge(projectileType, 1, Integer::sum);
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+ }
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+ // Paper end
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NBTTagCompound nbttagcompound4 = new NBTTagCompound();
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// Paper start
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if (asyncsavedata == null && !entity.dead && (int) Math.floor(entity.locX()) >> 4 != chunk.getPos().x || (int) Math.floor(entity.locZ()) >> 4 != chunk.getPos().z) {
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@@ -664,10 +674,20 @@ public class ChunkRegionLoader {
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NBTTagList nbttaglist = nbttagcompound.getList("Entities", 10);
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World world = chunk.getWorld();
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+ // Paper start
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+ final Map<EntityTypes<?>, Integer> loadedProjectileCounts = Maps.newHashMap();
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for (int i = 0; i < nbttaglist.size(); ++i) {
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NBTTagCompound nbttagcompound1 = nbttaglist.getCompound(i);
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EntityTypes.a(nbttagcompound1, world, (entity) -> {
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+ if (world.paperConfig.projectileSaveLimit > -1 && (entity instanceof IProjectile || entity instanceof EntityEnderSignal)) {
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+ final EntityTypes<?> projectileType = entity.getEntityType();
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+ if (loadedProjectileCounts.getOrDefault(projectileType, 0) >= world.paperConfig.projectileSaveLimit) {
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+ return entity;
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+ }
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+ loadedProjectileCounts.merge(projectileType, 1, Integer::sum);
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+ }
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+ // Paper end
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chunk.a(entity);
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return entity;
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});
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