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Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@4fdda9e Keep newlines in outdated client/server message (#10042) PaperMC/Paper@f483b38 fix NPE on EntityTeleportEvent getTo (#10016) PaperMC/Paper@dc62150 Catch async usage of playsound (#10021) PaperMC/Paper@0d6a0c3 Fix command block async message (again) (#10082) PaperMC/Paper@d1f507f Don't fire 2 game events for certain cauldron interactions (#8904) PaperMC/Paper@a401585 Fix campfire recipes not always outputting full result (#8754) PaperMC/Paper@88d28d6 Fix long loading screen when refreshing skins (#10026) PaperMC/Paper@c081104 Add experience points api (#9688) PaperMC/Paper@8221b08 Fix global sound event gamerule not being respected (#8727) PaperMC/Paper@3c0d6aa Updated Upstream (Bukkit/CraftBukkit/Spigot) (#10085) PaperMC/Paper@2c3ccb8 Add drops to shear events (#5678) PaperMC/Paper@b2ffb1b Add PlayerShieldDisableEvent (#9177) PaperMC/Paper@2951732 Add HiddenPotionEffect API (#9910) PaperMC/Paper@e4ab50d Properly disallow async Player#chat (#8123) PaperMC/Paper@5e978d3 Fix Folia scheduler tasks not canceling when plugin disable (#10091)
32 lines
1.1 KiB
Diff
32 lines
1.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <blake.galbreath@gmail.com>
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Date: Sun, 5 May 2019 12:58:19 -0500
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Subject: [PATCH] LivingEntity safeFallDistance
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diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
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index 47b0154928b3d36e2602da202df07defbcf82108..d34ef2581a7f51eb484994253e3307b7952751cc 100644
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--- a/src/main/java/org/bukkit/entity/LivingEntity.java
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+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
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@@ -1276,4 +1276,20 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
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*/
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void setBodyYaw(float bodyYaw);
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// Paper end
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+
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+ // Purpur start
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+ /**
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+ * Gets the distance (in blocks) this entity can safely fall without taking damage
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+ *
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+ * @return Safe fall distance
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+ */
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+ float getSafeFallDistance();
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+
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+ /**
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+ * Set the distance (in blocks) this entity can safely fall without taking damage
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+ *
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+ * @param safeFallDistance Safe fall distance
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+ */
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+ void setSafeFallDistance(float safeFallDistance);
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+ // Purpur end
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}
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