Files
Purpur/patches/api/0036-API-for-any-mob-to-burn-daylight.patch
BillyGalbreath cb7bcb9686 Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@9a19308 Lock Frozen Ticks API (#7207)
PaperMC/Paper@a058ac0 Dolphin API (#7102)
PaperMC/Paper@f6c7d53 Add configurable stronghold seed (#7334)
PaperMC/Paper@7978121 More PotionEffectType API (#5737)
PaperMC/Paper@9490475 Add STRUCTURE_TYPE registry entry (#6400)
2022-01-23 18:04:09 -06:00

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1.8 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Ben Kerllenevich <ben@omega24.dev>
Date: Tue, 25 May 2021 16:30:30 -0400
Subject: [PATCH] API for any mob to burn daylight
Co-authored by: Encode42 <me@encode42.dev>
diff --git a/src/main/java/org/bukkit/entity/Entity.java b/src/main/java/org/bukkit/entity/Entity.java
index 5c65100b8f442c5e034531b0ae16b2e1fe5d3e0f..f0254799088d5343ef5c0c0a2841a6b51f17d14f 100644
--- a/src/main/java/org/bukkit/entity/Entity.java
+++ b/src/main/java/org/bukkit/entity/Entity.java
@@ -869,5 +869,12 @@ public interface Entity extends Metadatable, CommandSender, Nameable, Persistent
* @return True if ridable in water
*/
boolean isRidableInWater();
+
+ /**
+ * Checks if the entity is in daylight
+ *
+ * @return True if in daylight
+ */
+ boolean isInDaylight();
// Purpur end
}
diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
index 0f9dbacb6851b27b2e5b1aa1cf994ccb313f0f45..bbae010cedf30d0e3336a8f03ee00a0a824cb08d 100644
--- a/src/main/java/org/bukkit/entity/LivingEntity.java
+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
@@ -932,5 +932,19 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
* @param slot Equipment slot to play break animation for
*/
void broadcastItemBreak(@NotNull org.bukkit.inventory.EquipmentSlot slot);
+
+ /**
+ * If this mob will burn in the sunlight
+ *
+ * @return True if mob will burn in sunlight
+ */
+ boolean shouldBurnInDay();
+
+ /**
+ * Set if this mob should burn in the sunlight
+ *
+ * @param shouldBurnInDay True to burn in sunlight
+ */
+ void setShouldBurnInDay(boolean shouldBurnInDay);
// Purpur end
}