Files
Purpur/patches/server/0271-Add-more-logger-output-for-invalid-movement-kicks.patch
Ben Kerllenevich cc465d63cd Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@eb0693f Fix EntityDeathEvent cancellation (#9323)
PaperMC/Paper@f8cfdd4 Fix SmithingInventory helper slot methods for 1.20 (#9325)
PaperMC/Paper@de19eb8 fix incorrectly updated move vector checking patch (#9328)
PaperMC/Paper@87dfff4 Implement BossBarViewer on Player (#9332)
PaperMC/Paper@2d09115 Use net.kyori.ansi for console logging (#9313)
PaperMC/Paper@b48e2e3 Fix dev bundle generation
PaperMC/Paper@c287e92 Updated Upstream (Bukkit/CraftBukkit/Spigot) (#9301)
PaperMC/Paper@2e363c7 1.20.1 (#9333)
2023-06-13 13:40:15 -04:00

37 lines
2.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: BillyGalbreath <blake.galbreath@gmail.com>
Date: Wed, 27 Jul 2022 00:42:39 -0500
Subject: [PATCH] Add more logger output for invalid movement kicks
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index 882f5dae523b712dc27997dee9f6f450d7561739..09a5bc8bc8f619df674d9c1c797cb25b61510ce5 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -865,6 +865,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
if (packet.getId() == this.awaitingTeleport) {
if (this.awaitingPositionFromClient == null) {
this.disconnect(Component.translatable("multiplayer.disconnect.invalid_player_movement"), org.bukkit.event.player.PlayerKickEvent.Cause.INVALID_PLAYER_MOVEMENT); // Paper - kick event cause
+ ServerGamePacketListenerImpl.LOGGER.warn("Disconnected on accept teleport packet. Was not expecting position data from client at this time"); // Purpur
return;
}
@@ -1440,8 +1441,16 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
@Override
public void handleMovePlayer(ServerboundMovePlayerPacket packet) {
PacketUtils.ensureRunningOnSameThread(packet, this, this.player.serverLevel());
- if (ServerGamePacketListenerImpl.containsInvalidValues(packet.getX(0.0D), packet.getY(0.0D), packet.getZ(0.0D), packet.getYRot(0.0F), packet.getXRot(0.0F))) {
+ // Purpur start
+ boolean invalidX = Double.isNaN(packet.getX(0.0D));
+ boolean invalidY = Double.isNaN(packet.getY(0.0D));
+ boolean invalidZ = Double.isNaN(packet.getZ(0.0D));
+ boolean invalidYaw = !Floats.isFinite(packet.getYRot(0.0F));
+ boolean invalidPitch = !Floats.isFinite(packet.getXRot(0.0F));
+ if (invalidX || invalidY || invalidZ || invalidYaw || invalidPitch) {
this.disconnect(Component.translatable("multiplayer.disconnect.invalid_player_movement"), org.bukkit.event.player.PlayerKickEvent.Cause.INVALID_PLAYER_MOVEMENT); // Paper - kick event cause
+ ServerGamePacketListenerImpl.LOGGER.warn(String.format("Disconnected on move player packet. Invalid data: x=%b, y=%b, z=%b, yaw=%b, pitch=%b", invalidX, invalidY, invalidZ, invalidYaw, invalidPitch));
+ // Purpur end
} else {
ServerLevel worldserver = this.player.serverLevel();