Files
Purpur/patches/server/0075-Dispensers-place-anvils-option.patch
2024-06-14 14:54:29 -07:00

49 lines
2.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <Blake.Galbreath@GMail.com>
Date: Tue, 4 Aug 2020 21:11:03 -0500
Subject: [PATCH] Dispensers place anvils option
diff --git a/src/main/java/net/minecraft/core/dispenser/DispenseItemBehavior.java b/src/main/java/net/minecraft/core/dispenser/DispenseItemBehavior.java
index 9d71388c6e8ff56228afbf8cb18c37f861d0b246..b659f413d8c771e4b3b2e79a03ca21b72fba98a1 100644
--- a/src/main/java/net/minecraft/core/dispenser/DispenseItemBehavior.java
+++ b/src/main/java/net/minecraft/core/dispenser/DispenseItemBehavior.java
@@ -1015,5 +1015,22 @@ public interface DispenseItemBehavior {
}
}
});
+ // Purpur start
+ DispenserBlock.registerBehavior(Items.ANVIL, (new OptionalDispenseItemBehavior() {
+ @Override
+ public ItemStack execute(BlockSource dispenser, ItemStack stack) {
+ net.minecraft.world.level.Level level = dispenser.level();
+ if (!level.purpurConfig.dispenserPlaceAnvils) return super.execute(dispenser, stack);
+ Direction facing = dispenser.blockEntity().getBlockState().getValue(DispenserBlock.FACING);
+ BlockPos pos = dispenser.pos().relative(facing);
+ BlockState state = level.getBlockState(pos);
+ if (state.isAir()) {
+ level.setBlockAndUpdate(pos, Blocks.ANVIL.defaultBlockState().setValue(net.minecraft.world.level.block.AnvilBlock.FACING, facing.getAxis() == Direction.Axis.Y ? Direction.NORTH : facing.getClockWise()));
+ stack.shrink(1);
+ }
+ return stack;
+ }
+ }));
+ // Purpur end
}
}
diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
index c5c7ba3449fea61b8a94a99e97867f5d47be5c38..3d5c523611532b35453b86524af80d66879638c4 100644
--- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
+++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
@@ -315,8 +315,10 @@ public class PurpurWorldConfig {
}
public boolean dispenserApplyCursedArmor = true;
+ public boolean dispenserPlaceAnvils = false;
private void dispenserSettings() {
dispenserApplyCursedArmor = getBoolean("blocks.dispenser.apply-cursed-to-armor-slots", dispenserApplyCursedArmor);
+ dispenserPlaceAnvils = getBoolean("blocks.dispenser.place-anvils", dispenserPlaceAnvils);
}
public boolean farmlandGetsMoistFromBelow = false;