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Upstream has released updates that appears to apply and compile correctly Paper Changes: cb15cfa4 Improve Async Login so pending connections dont get exposed f275e9cb Optimize Hoppers - Major Boost - Got2GoFast! 0106485c Improvements to watchdog changes 65934b1f Fix build for last commit. 5am commits are great 3f436029 Don't process watchdog until server has fully started and ticked. 938bd972 Don't fire BlockFade on worldgen threads - Fixes #3208 509a828e Fix loading spawn chunks when async chunks is off 8a91bfd2 Improvements to async login bf698865 Revert "Re-track players that dismount from other players" 82b98418 Fix some issues with async login as well another source of sync loads aa241d2b Allow multiple callbacks to schedule for Callback Executor a2064a41 Add PlayerAttackEntityCooldownResetEvent This event is called when processing a player's attack on an entity right before their attack strength cd is reset, there are no existing events that fire within this period of time so it was impossible to capture the players attack strength via API prior to this commit. f48d4299 Allow sleeping players to float eeb2f67d Fix Bed respawn deviating too far from vanilla (#3195) 68a7b9fe Move player to spawn point if spawn in unloaded world
95 lines
5.5 KiB
Diff
95 lines
5.5 KiB
Diff
From ba1dd951e2191a25587df2d0c2a1e69cedfb2946 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <blake.galbreath@gmail.com>
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Date: Fri, 11 Oct 2019 00:17:39 -0500
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Subject: [PATCH] Alternative Keepalive Handling
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---
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.../server/PacketPlayInKeepAlive.java | 1 +
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.../minecraft/server/PlayerConnection.java | 27 +++++++++++++++++++
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.../java/net/pl3x/purpur/PurpurConfig.java | 5 ++++
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3 files changed, 33 insertions(+)
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diff --git a/src/main/java/net/minecraft/server/PacketPlayInKeepAlive.java b/src/main/java/net/minecraft/server/PacketPlayInKeepAlive.java
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index 8e93f154..470f92c4 100644
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--- a/src/main/java/net/minecraft/server/PacketPlayInKeepAlive.java
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+++ b/src/main/java/net/minecraft/server/PacketPlayInKeepAlive.java
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@@ -22,6 +22,7 @@ public class PacketPlayInKeepAlive implements Packet<PacketListenerPlayIn> {
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packetdataserializer.writeLong(this.a);
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}
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+ public long getId() { return b(); } // Purpur - OBFHELPER
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public long b() {
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return this.a;
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}
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diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
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index c1a4697a..7616d345 100644
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--- a/src/main/java/net/minecraft/server/PlayerConnection.java
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+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
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@@ -74,6 +74,7 @@ public class PlayerConnection implements PacketListenerPlayIn {
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private long lastKeepAlive = SystemUtils.getMonotonicMillis(); private void setLastPing(long lastPing) { this.lastKeepAlive = lastPing;}; private long getLastPing() { return this.lastKeepAlive;}; // Paper - OBFHELPER
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private boolean awaitingKeepAlive; private void setPendingPing(boolean isPending) { this.awaitingKeepAlive = isPending;}; private boolean isPendingPing() { return this.awaitingKeepAlive;}; // Paper - OBFHELPER
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private long h; private void setKeepAliveID(long keepAliveID) { this.h = keepAliveID;}; private long getKeepAliveID() {return this.h; }; // Paper - OBFHELPER
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+ private java.util.List<Long> keepAlives = new java.util.ArrayList<>(); // Purpur
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// CraftBukkit start - multithreaded fields
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private volatile int chatThrottle;
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private static final AtomicIntegerFieldUpdater chatSpamField = AtomicIntegerFieldUpdater.newUpdater(PlayerConnection.class, "chatThrottle");
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@@ -192,6 +193,21 @@ public class PlayerConnection implements PacketListenerPlayIn {
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long currentTime = SystemUtils.getMonotonicMillis();
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long elapsedTime = currentTime - this.getLastPing();
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+ // Purpur start
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+ if (net.pl3x.purpur.PurpurConfig.useAlternateKeepAlive) {
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+ if (elapsedTime >= 1000L) { // 1 second
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+ if (!processedDisconnect && keepAlives.size() > KEEPALIVE_LIMIT) {
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+ PlayerConnection.LOGGER.warn("{} was kicked due to keepalive timeout!", player.getName());
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+ disconnect(new ChatMessage("disconnect.timeout"));
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+ } else {
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+ setLastPing(currentTime); // hijack this field for 1 second intervals
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+ keepAlives.add(currentTime); // currentTime is ID
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+ sendPacket(new PacketPlayOutKeepAlive(currentTime));
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+ }
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+ }
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+ } else
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+ // Purpur end
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+
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if (this.isPendingPing()) {
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if (!this.processedDisconnect && elapsedTime >= KEEPALIVE_LIMIT) { // check keepalive limit, don't fire if already disconnected
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PlayerConnection.LOGGER.warn("{} was kicked due to keepalive timeout!", this.player.getName()); // more info
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@@ -2618,6 +2634,17 @@ public class PlayerConnection implements PacketListenerPlayIn {
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@Override
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public void a(PacketPlayInKeepAlive packetplayinkeepalive) {
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+ // Purpur start
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+ if (net.pl3x.purpur.PurpurConfig.useAlternateKeepAlive) {
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+ PlayerConnectionUtils.ensureMainThread(packetplayinkeepalive, this, player.getWorldServer()); // This SHOULD be on the main thread...
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+ long id = packetplayinkeepalive.getId();
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+ if (keepAlives.size() > 0 && keepAlives.contains(id)) {
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+ int ping = (int) (SystemUtils.getMonotonicMillis() - id);
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+ player.ping = (player.ping * 3 + ping) / 4;
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+ keepAlives.clear(); // we got a valid response, lets roll with it and forget the rest
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+ }
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+ } else
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+ // Purpur end
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//PlayerConnectionUtils.ensureMainThread(packetplayinkeepalive, this, this.player.getWorldServer()); // CraftBukkit // Paper - This shouldn't be on the main thread
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if (this.awaitingKeepAlive && packetplayinkeepalive.b() == this.h) {
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int i = (int) (SystemUtils.getMonotonicMillis() - this.lastKeepAlive);
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diff --git a/src/main/java/net/pl3x/purpur/PurpurConfig.java b/src/main/java/net/pl3x/purpur/PurpurConfig.java
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index 391fe7a5..bcd6837d 100644
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--- a/src/main/java/net/pl3x/purpur/PurpurConfig.java
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+++ b/src/main/java/net/pl3x/purpur/PurpurConfig.java
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@@ -148,6 +148,11 @@ public class PurpurConfig {
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laggingThreshold = getDouble("settings.lagging-threshold", laggingThreshold);
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}
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+ public static boolean useAlternateKeepAlive = false;
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+ private static void useAlternateKeepAlive() {
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+ useAlternateKeepAlive = getBoolean("settings.use-alternate-keepalive", useAlternateKeepAlive);
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+ }
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+
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public static boolean dontSendUselessEntityPackets = false;
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private static void dontSendUselessEntityPackets() {
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dontSendUselessEntityPackets = getBoolean("settings.dont-send-useless-entity-packets", dontSendUselessEntityPackets);
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--
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2.24.0
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