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Upstream has released updates that appear to apply and compile correctly Paper Changes: 05af2837c [CI-SKIP] Improved the annotation test output 586966949 abstract custom set tags, add entity tags c7667378e Added PlayerLoomPatternSelectEvent 00972e80d Reimplement GS4QueryEvent 544c5c278 Re-add coral block tags (#4987) 7d56c8deb Added PlayerLecternPageChangeEvent c7cdf255b Add BlockFailedDispenseEvent c8a8d6fbe Added world settings for mobs picking up loot 91eda5bd3 Added ServerResourcesReloadedEvent be81b4f5c Add a Enchantable MaterialTag 975d18703 Add doors to material tags d075e748e colorful itemdump f3ba3dee0 Added WorldGameRuleChangeEvent 086d20118 Guardian beam workaround b63c890ec Support spawning item stacks d7d74c552 added height config for bamboo 7878e3bc2 Use setAmount for Recipe Amount 50e70697b Add EntityLoadCrossbowEvent f344e092c Add Anti-Xray bypass permission 9fd31e675 fix for nerfed slime mobs splitting 4a7962cd1 Zombie API - breaking doors 5650a41f5 Fix interact event not being called in adventure 2c9ed4335 Add PlayerFlowerPotManipulateEvent 1f32290b6 [Auto] Updated Upstream (CraftBukkit) d87694a20 Redact Velocity forwarding secret properly (#4980) 24a0b0206 [Auto] Updated Upstream (CraftBukkit) 7681042ef [Auto] Updated Upstream (Bukkit/CraftBukkit) 7dea3dba6 [Auto] Updated Upstream (CraftBukkit) 4b3792920 JavaDoc fixes f13b4727e Allow disabling mob spawner spawn egg transformation 525b50737 Cache burn durations 2c37d1077 Optimized tick ready check b4000b01a Add API to get the Material of Boats and Minecarts f1317386d Fix sign lazy initialisation 9f61759d9 Updated Upstream (CraftBukkit/Spigot) (#4972) aaff430b6 [CI-SKIP] Use GitHub Actions for build status 9f4055d99 Fix harming potion dupe 7bfb781ff Additional Block Material API's 0eaffd008 Micro Optimize DataBits Tuinity Changes: 9e5cabb6e Port starlight changes
50 lines
3.5 KiB
Diff
50 lines
3.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Simon Gardling <titaniumtown@gmail.com>
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Date: Tue, 1 Dec 2020 16:50:36 -0500
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Subject: [PATCH] Snow Golem rate of fire config
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The formula used to determine the amount of ticks between shots is:
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((sqrt(distanceToTarget) / snowGolemAttackDistance) / snowGolemSnowBallModifer) * (maxShootIntervalTicks - minShootIntervalTicks) + minShootIntervalTicks
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If min-shoot-interval-ticks and max-shoot-interval-ticks are both set to
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0, snow golems won't shoot any snowballs.
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diff --git a/src/main/java/net/minecraft/server/EntitySnowman.java b/src/main/java/net/minecraft/server/EntitySnowman.java
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index e980da14cf4f34c87a88ffd2b908223808404966..e5b3d298f52006f39a36cfdd95097e7b4f89939a 100644
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--- a/src/main/java/net/minecraft/server/EntitySnowman.java
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+++ b/src/main/java/net/minecraft/server/EntitySnowman.java
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@@ -29,7 +29,7 @@ public class EntitySnowman extends EntityGolem implements IShearable, IRangedEnt
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@Override
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protected void initPathfinder() {
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this.goalSelector.a(0, new PathfinderGoalHasRider(this)); // Purpur
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- this.goalSelector.a(1, new PathfinderGoalArrowAttack(this, 1.25D, 20, 10.0F));
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+ this.goalSelector.a(1, new PathfinderGoalArrowAttack(this, world.purpurConfig.snowGolemAttackDistance, world.purpurConfig.snowGolemSnowBallMin, world.purpurConfig.snowGolemSnowBallMax, world.purpurConfig.snowGolemSnowBallModifier)); // Purpur - configurable snow golem snowball throwing
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this.goalSelector.a(2, new PathfinderGoalRandomStrollLand(this, 1.0D, 1.0000001E-5F));
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this.goalSelector.a(3, new PathfinderGoalLookAtPlayer(this, EntityHuman.class, 6.0F));
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this.goalSelector.a(4, new PathfinderGoalRandomLookaround(this));
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diff --git a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
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index 12a4a4b2874212a192ed05498a0238e3615cd548..823e72736110e3ef13aa763a1a94ce759a6d5f76 100644
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--- a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
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+++ b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
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@@ -963,12 +963,20 @@ public class PurpurWorldConfig {
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public boolean snowGolemLeaveTrailWhenRidden = false;
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public boolean snowGolemDropsPumpkin = false;
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public boolean snowGolemPutPumpkinBack = false;
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+ public int snowGolemSnowBallMin = 20;
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+ public int snowGolemSnowBallMax = 20;
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+ public float snowGolemSnowBallModifier = 10.0F;
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+ public double snowGolemAttackDistance = 1.25D;
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private void snowGolemSettings() {
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snowGolemRidable = getBoolean("mobs.snow_golem.ridable", snowGolemRidable);
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snowGolemRidableInWater = getBoolean("mobs.snow_golem.ridable-in-water", snowGolemRidableInWater);
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snowGolemLeaveTrailWhenRidden = getBoolean("mobs.snow_golem.leave-trail-when-ridden", snowGolemLeaveTrailWhenRidden);
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snowGolemDropsPumpkin = getBoolean("mobs.snow_golem.drop-pumpkin-when-sheared", snowGolemDropsPumpkin);
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snowGolemPutPumpkinBack = getBoolean("mobs.snow_golem.pumpkin-can-be-added-back", snowGolemPutPumpkinBack);
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+ snowGolemSnowBallMin = getInt("mobs.snow_golem.min-shoot-interval-ticks", snowGolemSnowBallMin);
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+ snowGolemSnowBallMax = getInt("mobs.snow_golem.max-shoot-interval-ticks", snowGolemSnowBallMax);
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+ snowGolemSnowBallModifier = (float) getDouble("mobs.snow_golem.snow-ball-modifier", snowGolemSnowBallModifier);
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+ snowGolemAttackDistance = getDouble("mobs.snow_golem.attack-distance", snowGolemAttackDistance);
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}
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public boolean squidRidable = false;
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