Files
Purpur/patches/server/0229-Option-for-if-rain-and-thunder-should-stop-on-sleep.patch
BillyGalbreath a21f907ced Updated Upstream (Paper & Pufferfish)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paperr@41263d9 [ci skip] Update paperweight to 1.3.4
PaperMC/Paperr@3109dd8 Updated Upstream (Bukkit/CraftBukkit) (#7428)
PaperMC/Paperr@17eb884 Use a CHM for StructureTemplate.Pallete cache
PaperMC/Paperr@f79c0da Updated Upstream (Bukkit/CraftBukkit)
PaperMC/Paperr@2121aed Rebuild patches

Pufferfish Changes:
pufferfish-gg/Pufferfishr@9aa81a5 Update Upstream (Paper)
pufferfish-gg/Pufferfishr@809bd9f Update Upstream (Paper)
pufferfish-gg/Pufferfishr@f053fd3 Update Upstream (Paper)
pufferfish-gg/Pufferfishr@5bf8730 Update Upstream (Paper)
pufferfish-gg/Pufferfishr@c4a780f Update Upstream (Paper)
pufferfish-gg/Pufferfishr@99a590b Fix lightning
pufferfish-gg/Pufferfishr@3e75ff0 Updated Upstream (Paper)
pufferfish-gg/Pufferfishr@110966e Updated Upstream (Paper)
pufferfish-gg/Pufferfishr@b6b58c4 Update Upstream (Paper misc-perf branch)
2022-02-01 07:49:14 -06:00

49 lines
3.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: 12emin34 <macanovic.emin@gmail.com>
Date: Mon, 23 Aug 2021 17:59:29 +0200
Subject: [PATCH] Option for if rain and thunder should stop on sleep
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index c35100c0bc1b2e57679ab8ce2ff8bc24888d06b5..79371c88f3f5a392cce7c8306a9d2772919a8863 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -1128,6 +1128,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
private void resetWeatherCycle() {
// CraftBukkit start
+ if (this.purpurConfig.rainStopsAfterSleep) // Purpur
this.serverLevelData.setRaining(false, org.bukkit.event.weather.WeatherChangeEvent.Cause.SLEEP); // Paper - when passing the night
// If we stop due to everyone sleeping we should reset the weather duration to some other random value.
// Not that everyone ever manages to get the whole server to sleep at the same time....
@@ -1135,6 +1136,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
this.serverLevelData.setRainTime(0);
}
// CraftBukkit end
+ if (this.purpurConfig.thunderStopsAfterSleep) // Purpur
this.serverLevelData.setThundering(false, org.bukkit.event.weather.ThunderChangeEvent.Cause.SLEEP); // Paper - when passing the night
// CraftBukkit start
// If we stop due to everyone sleeping we should reset the weather duration to some other random value.
diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
index 24f78e964f39104be5f5eb6c961a7d98bfbeb362..6ecdae838b988bd7b40dea9cbb4d17965d31d17f 100644
--- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
+++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
@@ -133,6 +133,8 @@ public class PurpurWorldConfig {
public int raidCooldownSeconds = 0;
public int animalBreedingCooldownSeconds = 0;
public boolean mobsIgnoreRails = false;
+ public boolean rainStopsAfterSleep = true;
+ public boolean thunderStopsAfterSleep = true;
private void miscGameplayMechanicsSettings() {
useBetterMending = getBoolean("gameplay-mechanics.use-better-mending", useBetterMending);
alwaysTameInCreative = getBoolean("gameplay-mechanics.always-tame-in-creative", alwaysTameInCreative);
@@ -155,6 +157,8 @@ public class PurpurWorldConfig {
raidCooldownSeconds = getInt("gameplay-mechanics.raid-cooldown-seconds", raidCooldownSeconds);
animalBreedingCooldownSeconds = getInt("gameplay-mechanics.animal-breeding-cooldown-seconds", animalBreedingCooldownSeconds);
mobsIgnoreRails = getBoolean("gameplay-mechanics.mobs-ignore-rails", mobsIgnoreRails);
+ rainStopsAfterSleep = getBoolean("gameplay-mechanics.rain-stops-after-sleep", rainStopsAfterSleep);
+ thunderStopsAfterSleep = getBoolean("gameplay-mechanics.thunder-stops-after-sleep", thunderStopsAfterSleep);
}
public int daytimeTicks = 12000;