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Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@d129162 Properly handle BlockBreakEvent#isDropItems (#8936) PaperMC/Paper@67a1a8c Fix Inventory#getLocation not working for the composter (#9596) PaperMC/Paper@5b34a09 Add option to disable chorus plant and mushroom block updates (#9442) PaperMC/Paper@ed8401c Fix rotation for spawning display entities (#9552) PaperMC/Paper@bd67b83 Determine lava and water fluid explosion resistance by their block explosion resistance (#9482) PaperMC/Paper@d928dda Don't tab-complete namespaced commands if `send-namespaced` is false (#9366) PaperMC/Paper@f43a19c Fix CME in CraftPersistentDataTypeRegistry (#6701) PaperMC/Paper@45ba652 [ci skip] Rebuild patches PaperMC/Paper@990765b Fire entity death event for ender dragon (#9495) PaperMC/Paper@1259b93 Fixed CraftItemStack/CraftItemMeta enchantment level inconsistency (#8792) PaperMC/Paper@88891c3 Add Entity Coordinate and Rotation API (#9461) PaperMC/Paper@5bf82aa Add cancellability to PlayerTrackEntityEvent (#8605) PaperMC/Paper@1b96c64 Improve cancelling PreCreatureSpawnEvent with per player mob spawns (#9400) PaperMC/Paper@7232506 Add entity tracker min Y distance config option (#9406) PaperMC/Paper@00a68b1 Player listing API (#8782) PaperMC/Paper@af6142e [ci skip] Update Gradle wrapper PaperMC/Paper@281855c Remove unused lag-compensate-block-breaking option (#9635) PaperMC/Paper@35ef053 [ci skip] update editorconfig and gitattributes (#9608) PaperMC/Paper@97b9c4a Fix NPE on Boat#getStatus (#9115) PaperMC/Paper@2be57c6 Expand Pose API (#8781) PaperMC/Paper@b29ecd4 Expose clicked BlockFace during BlockDamageEvent (#9632) PaperMC/Paper@e3f29f4 MerchantRecipe: add copy constructor (#8703) PaperMC/Paper@fed9042 More DragonBattle API (#5655) PaperMC/Paper@27d39ca Properly clone custom nbt tags inside ItemMeta (#7849) PaperMC/Paper@0c7385b Add PlayerPickItemEvent (#5590) PaperMC/Paper@9395aa6 Improve performance of mass crafts (#9603) PaperMC/Paper@7386a13 Fix endgateway teleportation offset (#9517) PaperMC/Paper@a712766 Allow custom damage for trident (#8132) PaperMC/Paper@3716832 Prevent overfilled bundles from duplicating items (#9633) PaperMC/Paper@9cbad8e Expose Hand during BlockCanBuildEvent (#9636)
50 lines
2.6 KiB
Diff
50 lines
2.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <blake.galbreath@gmail.com>
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Date: Sat, 3 Jul 2021 18:40:32 -0500
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Subject: [PATCH] Store placer on Block when placed
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diff --git a/src/main/java/net/minecraft/world/item/ItemStack.java b/src/main/java/net/minecraft/world/item/ItemStack.java
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index a7909c60a17ab004ab8f6cd39abb211887bdeb90..8c8f605c4d17e2dd5dec450bd4f9853421b0f44a 100644
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--- a/src/main/java/net/minecraft/world/item/ItemStack.java
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+++ b/src/main/java/net/minecraft/world/item/ItemStack.java
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@@ -426,6 +426,7 @@ public final class ItemStack {
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world.preventPoiUpdated = true; // CraftBukkit - SPIGOT-5710
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for (BlockState blockstate : blocks) {
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blockstate.update(true, false);
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+ ((CraftBlock) blockstate.getBlock()).getNMS().getBlock().forgetPlacer(); // Purpur
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}
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world.preventPoiUpdated = false;
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@@ -455,6 +456,7 @@ public final class ItemStack {
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if (!(block.getBlock() instanceof BaseEntityBlock)) { // Containers get placed automatically
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block.getBlock().onPlace(block, world, newblockposition, oldBlock, true, context); // Paper - pass context
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}
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+ block.getBlock().forgetPlacer(); // Purpur
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world.notifyAndUpdatePhysics(newblockposition, null, oldBlock, block, world.getBlockState(newblockposition), updateFlag, 512); // send null chunk as chunk.k() returns false by this point
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}
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diff --git a/src/main/java/net/minecraft/world/level/block/Block.java b/src/main/java/net/minecraft/world/level/block/Block.java
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index fdd9c61b7248e92dbcbec91cd6fe4c6310bba237..48682f0ebec49a04e36f96423cda483a6736fd24 100644
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--- a/src/main/java/net/minecraft/world/level/block/Block.java
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+++ b/src/main/java/net/minecraft/world/level/block/Block.java
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@@ -430,7 +430,17 @@ public class Block extends BlockBehaviour implements ItemLike {
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} // Paper
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}
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- public void setPlacedBy(Level world, BlockPos pos, BlockState state, @Nullable LivingEntity placer, ItemStack itemStack) {}
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+ // Purpur start
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+ @Nullable protected LivingEntity placer = null;
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+
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+ public void setPlacedBy(Level world, BlockPos pos, BlockState state, @Nullable LivingEntity placer, ItemStack itemStack) {
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+ this.placer = placer;
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+ }
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+
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+ public void forgetPlacer() {
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+ this.placer = null;
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+ }
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+ // Purpur end
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public boolean isPossibleToRespawnInThis(BlockState state) {
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return !state.isSolid() && !state.liquid();
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