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Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@e4a5a894 Update to Minecraft 26.1.1 PaperMC/Paper@92a4d8db Update "Only write chunk data to disk if it serializes without throwing" PaperMC/Paper@02d9cbce Update "Entity load/save limit per chunk" PaperMC/Paper@cb696286 Update "Attempt to recalculate regionfile header if it is corrupt" PaperMC/Paper@4662bab9 Update "Incremental chunk and player saving" PaperMC/Paper@4dddc82f Implement new version schema: `<mcver>.build.<paper_build_no>-<paper_status>` / `<mcver>.local-SNAPSHOT` PaperMC/Paper@fc0a9980 Set channel to ALPHA PaperMC/Paper@a4fa0357 update gradle wrapper PaperMC/Paper@a15ceb7a Update fill-gradle to 1.0.11 PaperMC/Paper@52f7e24e Publish to releases repository PaperMC/Paper@bb7ff8f0 Update "Optimise general POI access" PaperMC/Paper@ac42a07e Update "Flush regionfiles on save configuration option" PaperMC/Paper@14357cc5 Avoid using the regionfile directory name to determine if it is chunk data PaperMC/Paper@a2f4d349 Update "Optimise collision checking in player move packet handling" PaperMC/Paper@50303a0e Update "Add explicit flush support to Log4j AsyncAppender" PaperMC/Paper@7bc4f895 Shift unapplied patches PaperMC/Paper@62ba2c4f Update "Improve keepalive ping system" PaperMC/Paper@f6d27019 Update "Optimise EntityScheduler ticking" PaperMC/Paper@4d8d06c7 Fix WorldBorder#setCenter ignoring new values on 26.1.1 (#13741) PaperMC/Paper@f9da8035 update unpick definitions PaperMC/Paper@fc71a133 [ci/skip] fixup previous commit PaperMC/Paper@4c91cd34 Lazy set Entity.projectileSource in AbstractProjectile#getShooter PaperMC/Paper@3d1da60c Cache the climbing check in activation range (#12764) PaperMC/Paper@575630f3 feat: Optimize ServerWaypointManager when locator bar is disabled PaperMC/Paper@742daf02 [ci/skip] fixup previous commit PaperMC/Paper@d29063da Rebuild patches PaperMC/Paper@ce581c3c Bump deps to match Vanilla versions (#13744) PaperMC/Paper@f3e9a934 Fix attack check PaperMC/Paper@b4743b58 Fix gamerule loading in Management Protocol (#13753) PaperMC/Paper@c53ac8a1 Add PlayerToggleEntityAgeLockEvent (#13742) PaperMC/Paper@59081719 fixup previous event PaperMC/Paper@7b49b586 Update "Optional per player mob spawns" PaperMC/Paper@1fae14c2 Update "Improve cancelling PreCreatureSpawnEvent with per player mob spawns" PaperMC/Paper@c40cb75b Update "Optimize Hoppers" PaperMC/Paper@edad1e4c Update "Anti-Xray" PaperMC/Paper@106a934d [ci/skip] Drop stale TODO PaperMC/Paper@77c0866f handle legacy uid in vanilla migration and always write metadata during migration