Files
Purpur/patches/server/0050-Disable-loot-drops-on-death-by-cramming.patch
2021-08-08 18:32:27 -07:00

38 lines
2.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <blake.galbreath@gmail.com>
Date: Wed, 3 Jul 2019 23:58:31 -0500
Subject: [PATCH] Disable loot drops on death by cramming
diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
index df5a573e7c097cb7b0d5c1b087fc4f2eea81548a..a8412dd9609559e4840e5823e5472ada625ae3f3 100644
--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
@@ -1708,8 +1708,10 @@ public abstract class LivingEntity extends Entity {
this.dropEquipment(); // CraftBukkit - from below
if (this.shouldDropLoot() && this.level.getGameRules().getBoolean(GameRules.RULE_DOMOBLOOT)) {
+ if (!(source == DamageSource.CRAMMING && level.purpurConfig.disableDropsOnCrammingDeath)) { // Purpur
this.dropFromLootTable(source, flag);
this.dropCustomDeathLoot(source, i, flag);
+ } // Purpur
}
// CraftBukkit start - Call death event
org.bukkit.event.entity.EntityDeathEvent deathEvent = CraftEventFactory.callEntityDeathEvent(this, this.drops); // Paper
diff --git a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
index 51f8045f4f607db3cf63d30fa6783257466a6022..a62fb62962617f3bc14e03b8b7c9f6fec3849c57 100644
--- a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
+++ b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
@@ -202,6 +202,11 @@ public class PurpurWorldConfig {
});
}
+ public boolean disableDropsOnCrammingDeath = false;
+ private void miscGameplayMechanicsSettings() {
+ disableDropsOnCrammingDeath = getBoolean("gameplay-mechanics.disable-drops-on-cramming-death", disableDropsOnCrammingDeath);
+ }
+
public boolean farmlandGetsMoistFromBelow = false;
private void farmlandSettings() {
farmlandGetsMoistFromBelow = getBoolean("blocks.farmland.gets-moist-from-below", farmlandGetsMoistFromBelow);