Files
Purpur/patches/server/0171-Config-to-show-Armor-Stand-arms-on-spawn.patch
Encode42 d5d756bc32 Updated Upstream (Paper & Airplane)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@c1b4899 Fix dupe uuid check on entity add (#6735)
PaperMC/Paper@3f043f7 Async catch modifications to critical entity state
PaperMC/Paper@bc43f40 Update jline and TCA (#6829)
PaperMC/Paper@d9e2817 Update paperweight to 1.1.13 (#6866)
PaperMC/Paper@3e310e0 Remove redundant and unneeded repos, reorder repos (#6867)
PaperMC/Paper@485d15f Update paperweight to 1.1.14 (#6868)
PaperMC/Paper@09d50a9 Added missing mappings (#6810)
PaperMC/Paper@0968cdd Move async catches back to where they were (#6869)
PaperMC/Paper@6f71b7c Deduplicate strings in ObfHelper (#6841)
PaperMC/Paper@ada930b Updated Upstream (Bukkit/CraftBukkit) (#6872)
PaperMC/Paper@06d82e0 Cache palette array (#6767)
PaperMC/Paper@70fe58d Expose the potential player cause of a lightning (#6782)
PaperMC/Paper@c20c9d3 Fix CraftNamespacedKey shenanigans (#6825)
PaperMC/Paper@29bb5a9 Add PlayerDeathEvent#getPlayer for clarity (#6859)
PaperMC/Paper@124d079 Fix issues with mob conversion (#6831)
PaperMC/Paper@22b0238 Add API for checking if a zombie has the option to break doors (#6855)
PaperMC/Paper@5af80b0 Add isCollidable methods to various places (#6870)
PaperMC/Paper@32ba088 Fix setPatternColor on tropical fish bucket meta (#6877)
PaperMC/Paper@87121ce Move `getTrackedPlayers` up from Player to Entity (#6569)
PaperMC/Paper@a923e33 Make despawn distance configs per-category, improve per category spawn limit config (#6717)
PaperMC/Paper@3f17694 Goat ram API (#6336)
PaperMC/Paper@cc2ecbc Add Raw Byte Entity Serialization (#6826)

Airplane Changes:
TECHNOVE/Airplane@e47949b Ty Penple <3
TECHNOVE/Airplane@86fee6b Update upstream
2021-11-11 02:03:29 -05:00

39 lines
2.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Encode42 <me@encode42.dev>
Date: Tue, 23 Mar 2021 22:42:20 -0400
Subject: [PATCH] Config to show Armor Stand arms on spawn
diff --git a/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java b/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
index aee5db3cdbc49de995780d0b0e219d0878a5f304..31454b15a20e0484e21c25ffb80d4d536e2ecc0b 100644
--- a/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
+++ b/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
@@ -114,6 +114,7 @@ public class ArmorStand extends LivingEntity {
this.leftLegPose = ArmorStand.DEFAULT_LEFT_LEG_POSE;
this.rightLegPose = ArmorStand.DEFAULT_RIGHT_LEG_POSE;
this.maxUpStep = 0.0F;
+ this.setShowArms(world != null && world.purpurConfig.armorstandPlaceWithArms); // Purpur
}
public ArmorStand(Level world, double x, double y, double z) {
diff --git a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
index daca8b689c2510404f062a35a94c935aa304e6ec..09d47cffb5070e99ca941dd88dfc495b17d65ac7 100644
--- a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
+++ b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
@@ -106,6 +106,7 @@ public class PurpurWorldConfig {
public boolean armorstandMovement = true;
public boolean armorstandWaterMovement = true;
public boolean armorstandWaterFence = true;
+ public boolean armorstandPlaceWithArms = false;
private void armorstandSettings() {
armorstandStepHeight = (float) getDouble("gameplay-mechanics.armorstand.step-height", armorstandStepHeight);
armorstandSetNameVisible = getBoolean("gameplay-mechanics.armorstand.set-name-visible-when-placing-with-custom-name", armorstandSetNameVisible);
@@ -113,6 +114,7 @@ public class PurpurWorldConfig {
armorstandMovement = getBoolean("gameplay-mechanics.armorstand.can-movement-tick", armorstandMovement);
armorstandWaterMovement = getBoolean("gameplay-mechanics.armorstand.can-move-in-water", armorstandWaterMovement);
armorstandWaterFence = getBoolean("gameplay-mechanics.armorstand.can-move-in-water-over-fence", armorstandWaterFence);
+ armorstandPlaceWithArms = getBoolean("gameplay-mechanics.armorstand.place-with-arms-visible", armorstandPlaceWithArms);
}
public int daytimeTicks = 12000;