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Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@c1b4899 Fix dupe uuid check on entity add (#6735) PaperMC/Paper@3f043f7 Async catch modifications to critical entity state PaperMC/Paper@bc43f40 Update jline and TCA (#6829) PaperMC/Paper@d9e2817 Update paperweight to 1.1.13 (#6866) PaperMC/Paper@3e310e0 Remove redundant and unneeded repos, reorder repos (#6867) PaperMC/Paper@485d15f Update paperweight to 1.1.14 (#6868) PaperMC/Paper@09d50a9 Added missing mappings (#6810) PaperMC/Paper@0968cdd Move async catches back to where they were (#6869) PaperMC/Paper@6f71b7c Deduplicate strings in ObfHelper (#6841) PaperMC/Paper@ada930b Updated Upstream (Bukkit/CraftBukkit) (#6872) PaperMC/Paper@06d82e0 Cache palette array (#6767) PaperMC/Paper@70fe58d Expose the potential player cause of a lightning (#6782) PaperMC/Paper@c20c9d3 Fix CraftNamespacedKey shenanigans (#6825) PaperMC/Paper@29bb5a9 Add PlayerDeathEvent#getPlayer for clarity (#6859) PaperMC/Paper@124d079 Fix issues with mob conversion (#6831) PaperMC/Paper@22b0238 Add API for checking if a zombie has the option to break doors (#6855) PaperMC/Paper@5af80b0 Add isCollidable methods to various places (#6870) PaperMC/Paper@32ba088 Fix setPatternColor on tropical fish bucket meta (#6877) PaperMC/Paper@87121ce Move `getTrackedPlayers` up from Player to Entity (#6569) PaperMC/Paper@a923e33 Make despawn distance configs per-category, improve per category spawn limit config (#6717) PaperMC/Paper@3f17694 Goat ram API (#6336) PaperMC/Paper@cc2ecbc Add Raw Byte Entity Serialization (#6826) Airplane Changes: TECHNOVE/Airplane@e47949b Ty Penple <3 TECHNOVE/Airplane@86fee6b Update upstream
198 lines
8.3 KiB
Diff
198 lines
8.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <Blake.Galbreath@GMail.com>
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Date: Fri, 28 May 2021 12:24:45 -0500
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Subject: [PATCH] Fix advancement triggers on entity death
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This fixes PaperMC/Paper#3729 and PaperMC/Paper#4252
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Paper changes logical order revolving around making the EntityDeathEvent
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cancellable. Reordering this logic has ended up with entity equipment being
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cleared _before_ advancement criteria can run, causing things like killing
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raid captains not giving the voluntary exile advancement.
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This fixes the issue by storing a copy of the equipment in a new field just
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before doing the death event logic where the equipment is cleared and then
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restoring it back to the entity just before the criterion triggers run and
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then finally clearing the equipment again right after the criterion is done.
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diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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index 8feff873c7bcce3530814b19f01719bab7837fa8..597a99e30741eeae339043240c4e80e4818399ca 100644
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--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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@@ -1661,10 +1661,13 @@ public abstract class LivingEntity extends Entity {
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}
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// Paper start
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+ List<List<ItemStack>> equipmentSnapshotBefore = this.cloneEquipment(); // Purpur
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org.bukkit.event.entity.EntityDeathEvent deathEvent = this.dropAllDeathLoot(source);
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if (deathEvent == null || !deathEvent.isCancelled()) {
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if (this.deathScore >= 0 && entityliving != null) {
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+ this.restoreEquipment(equipmentSnapshotBefore); // Purpur
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entityliving.awardKillScore(this, this.deathScore, source);
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+ this.clearEquipment(); // Purpur
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}
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if (this.isSleeping()) {
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@@ -2548,6 +2551,12 @@ public abstract class LivingEntity extends Entity {
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@Override
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public abstract void setItemSlot(EquipmentSlot slot, ItemStack stack);
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+ // Purpur start
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+ public abstract List<List<ItemStack>> cloneEquipment();
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+ public abstract void restoreEquipment(List<List<ItemStack>> list);
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+ public abstract void clearEquipment();
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+ // Purpur end
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+
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protected void verifyEquippedItem(ItemStack stack) {
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CompoundTag nbttagcompound = stack.getTag();
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diff --git a/src/main/java/net/minecraft/world/entity/Mob.java b/src/main/java/net/minecraft/world/entity/Mob.java
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index d3807e4e75f20cd8c7afc17ce0d1e66abe404e90..50526fd30e84f8812454c264afd79f11c2190a35 100644
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--- a/src/main/java/net/minecraft/world/entity/Mob.java
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+++ b/src/main/java/net/minecraft/world/entity/Mob.java
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@@ -1026,6 +1026,41 @@ public abstract class Mob extends LivingEntity {
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}
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+ // Purpur start
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+ public List<List<ItemStack>> cloneEquipment() {
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+ List<List<ItemStack>> list = new java.util.ArrayList<>();
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+ List<ItemStack> handItems = new java.util.ArrayList<>();
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+ for (ItemStack item : this.handItems) {
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+ handItems.add(item.copy());
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+ }
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+ list.add(handItems);
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+ List<ItemStack> armorItems = new java.util.ArrayList<>();
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+ for (ItemStack item : this.armorItems) {
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+ armorItems.add(item.copy());
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+ }
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+ list.add(armorItems);
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+ return list;
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+ }
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+
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+ public void restoreEquipment(List<List<ItemStack>> list) {
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+ this.handItems.clear();
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+ List<ItemStack> handItems = list.get(0);
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+ for (int i = 0; i < handItems.size(); i++) {
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+ this.handItems.set(i, handItems.get(1));
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+ }
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+ this.armorItems.clear();
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+ List<ItemStack> armorItems = list.get(1);
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+ for (int i = 0; i < armorItems.size(); i++) {
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+ this.armorItems.set(i, armorItems.get(i));
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+ }
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+ }
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+
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+ public void clearEquipment() {
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+ this.handItems.clear();
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+ this.armorItems.clear();
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+ }
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+ // Purpur end
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+
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@Override
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protected void dropCustomDeathLoot(DamageSource source, int lootingMultiplier, boolean allowDrops) {
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super.dropCustomDeathLoot(source, lootingMultiplier, allowDrops);
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diff --git a/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java b/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
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index 31454b15a20e0484e21c25ffb80d4d536e2ecc0b..4fd44e58e9b83f45a66562f53710ee647b7e2b1b 100644
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--- a/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
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+++ b/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
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@@ -205,6 +205,41 @@ public class ArmorStand extends LivingEntity {
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this.noTickEquipmentDirty = true; // Paper - Allow equipment to be updated even when tick disabled
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}
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+ // Purpur start
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+ public List<List<ItemStack>> cloneEquipment() {
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+ List<List<ItemStack>> list = new java.util.ArrayList<>();
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+ List<ItemStack> handItems = new java.util.ArrayList<>();
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+ for (ItemStack item : this.handItems) {
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+ handItems.add(item.copy());
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+ }
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+ list.add(handItems);
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+ List<ItemStack> armorItems = new java.util.ArrayList<>();
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+ for (ItemStack item : this.armorItems) {
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+ armorItems.add(item.copy());
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+ }
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+ list.add(armorItems);
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+ return list;
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+ }
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+
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+ public void restoreEquipment(List<List<ItemStack>> list) {
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+ this.handItems.clear();
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+ List<ItemStack> handItems = list.get(0);
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+ for (int i = 0; i < handItems.size(); i++) {
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+ this.handItems.set(i, handItems.get(1));
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+ }
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+ this.armorItems.clear();
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+ List<ItemStack> armorItems = list.get(1);
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+ for (int i = 0; i < armorItems.size(); i++) {
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+ this.armorItems.set(i, armorItems.get(1));
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+ }
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+ }
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+
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+ public void clearEquipment() {
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+ this.handItems.clear();
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+ this.armorItems.clear();
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+ }
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+ // Purpur end
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+
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@Override
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public boolean canTakeItem(ItemStack stack) {
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net.minecraft.world.entity.EquipmentSlot enumitemslot = Mob.getEquipmentSlotForItem(stack);
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diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
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index 8a06a090993119da256db12671e56720ef74c2e2..0c0d4ec5893f082a8b4071a627a64c7b88fd0067 100644
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--- a/src/main/java/net/minecraft/world/entity/player/Player.java
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+++ b/src/main/java/net/minecraft/world/entity/player/Player.java
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@@ -1988,6 +1988,52 @@ public abstract class Player extends LivingEntity {
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}
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+ // Purpur start
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+ public List<List<ItemStack>> cloneEquipment() {
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+ List<List<ItemStack>> list = new java.util.ArrayList<>();
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+ List<ItemStack> invItems = new java.util.ArrayList<>();
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+ for (ItemStack item : this.inventory.items) {
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+ invItems.add(item.copy());
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+ }
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+ list.add(invItems);
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+ List<ItemStack> armorItems = new java.util.ArrayList<>();
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+ for (ItemStack item : this.inventory.armor) {
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+ armorItems.add(item.copy());
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+ }
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+ list.add(armorItems);
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+ List<ItemStack> offhandItems = new java.util.ArrayList<>();
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+ for (ItemStack item : this.inventory.offhand) {
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+ offhandItems.add(item.copy());
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+ }
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+ list.add(offhandItems);
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+ return list;
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+ }
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+
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+ public void restoreEquipment(List<List<ItemStack>> list) {
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+ this.inventory.items.clear();
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+ List<ItemStack> invItems = list.get(0);
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+ for (int i = 0; i < invItems.size(); i++) {
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+ this.inventory.items.set(i, invItems.get(1));
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+ }
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+ this.inventory.armor.clear();
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+ List<ItemStack> armorItems = list.get(1);
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+ for (int i = 0; i < armorItems.size(); i++) {
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+ this.inventory.armor.set(i, armorItems.get(1));
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+ }
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+ this.inventory.offhand.clear();
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+ List<ItemStack> offhandItems = list.get(2);
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+ for (int i = 0; i < offhandItems.size(); i++) {
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+ this.inventory.offhand.set(i, offhandItems.get(1));
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+ }
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+ }
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+
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+ public void clearEquipment() {
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+ this.inventory.items.clear();
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+ this.inventory.armor.clear();
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+ this.inventory.offhand.clear();
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+ }
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+ // Purpur end
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+
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public boolean addItem(ItemStack stack) {
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this.equipEventAndSound(stack);
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return this.inventory.add(stack);
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