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Upstream has released updates that appear to apply and compile correctly Paper Changes: 9a129fa99 Add #getEligibleHumans to SkeletonHorseTrapEvent b5e23c7a6 Fix merging spawning values a932e8ad7 Turn off spigot verbose world by default 8ced89f65 Fix Delegation to vanilla chunk gen
20 lines
1.2 KiB
Diff
20 lines
1.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: nitricspace <nitricspace@users.noreply.github.com>
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Date: Wed, 23 Sep 2020 22:14:38 +0100
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Subject: [PATCH] Add option to disable zombie aggressiveness towards villagers
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when lagging
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diff --git a/src/main/java/com/destroystokyo/paper/entity/ai/VanillaGoal.java b/src/main/java/com/destroystokyo/paper/entity/ai/VanillaGoal.java
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index 177143c97..da638f974 100644
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--- a/src/main/java/com/destroystokyo/paper/entity/ai/VanillaGoal.java
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+++ b/src/main/java/com/destroystokyo/paper/entity/ai/VanillaGoal.java
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@@ -211,5 +211,7 @@ public interface VanillaGoal<T extends Mob> extends Goal<T> {
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GoalKey<Phantom> ORBIT_CRYSTAL_GOAL = GoalKey.of(Phantom.class, NamespacedKey.minecraft("orbit_crystal_goal"));
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GoalKey<Mob> HAS_RIDER = GoalKey.of(Mob.class, NamespacedKey.minecraft("has_rider"));
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GoalKey<AbstractHorse> HORSE_HAS_RIDER = GoalKey.of(AbstractHorse.class, NamespacedKey.minecraft("horse_has_rider"));
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+ GoalKey<Drowned> DROWNED_ATTACK_VILLAGER = GoalKey.of(Drowned.class, NamespacedKey.minecraft("drowned_attack_villager"));
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+ GoalKey<Zombie> ZOMBIE_ATTACK_VILLAGER = GoalKey.of(Zombie.class, NamespacedKey.minecraft("zombie_attack_villager"));
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// Purpur end
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}
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