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Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@6564f70 Fix cancelling ProjectileHitEvent for piercing arrows (#7492)
22 lines
1.2 KiB
Diff
22 lines
1.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <Blake.Galbreath@GMail.com>
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Date: Wed, 4 Nov 2020 13:12:50 -0600
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Subject: [PATCH] Arrows should not reset despawn counter
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This prevents keeping arrows alive indefinitely (such as when the block
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the arrow is stuck in gets removed, like a piston head going up/down)
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diff --git a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
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index 2772351085add7d25c39bd9e5537fe354d07e9e1..59e434c31d1929bdc1d5242ef1f117d998ca46ec 100644
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--- a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
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+++ b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
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@@ -321,7 +321,7 @@ public abstract class AbstractArrow extends Projectile {
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Vec3 vec3d = this.getDeltaMovement();
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this.setDeltaMovement(vec3d.multiply((double) (this.random.nextFloat() * 0.2F), (double) (this.random.nextFloat() * 0.2F), (double) (this.random.nextFloat() * 0.2F)));
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- this.life = 0;
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+ // this.life = 0; // PUrpur - do not reset despawn counter
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}
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@Override
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