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Upstream has released updates that appears to apply and compile correctly Paper Changes: 0f06d380 Restrict vanilla teleport command to within worldborder 24d93aaf Fix Optional null issue - Fixes #3155 eb71c5fa Fix incorect timing of mspt 1ca80434 Optimise entity hard collision checking b67a4237 Don't run entity collision code if not needed bd9aa547 Optimise ArraySetSorted#removeIf 78871d07 Make JavaClassLoader thread-safe (Fixes #3137) (#3144)
40 lines
1.8 KiB
Diff
40 lines
1.8 KiB
Diff
From 5b6105785f4193955d46d5a7ccedd757cdb2deb8 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <Blake.Galbreath@GMail.com>
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Date: Fri, 6 Mar 2020 13:37:26 -0600
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Subject: [PATCH] Fix the dead lagging the server
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---
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src/main/java/net/minecraft/server/Entity.java | 2 +-
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src/main/java/net/minecraft/server/EntityLiving.java | 2 +-
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2 files changed, 2 insertions(+), 2 deletions(-)
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diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
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index 68a951002..d140ffcf9 100644
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--- a/src/main/java/net/minecraft/server/Entity.java
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+++ b/src/main/java/net/minecraft/server/Entity.java
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@@ -1389,7 +1389,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
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this.pitch = MathHelper.a(f1, -90.0F, 90.0F) % 360.0F;
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this.lastYaw = this.yaw;
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this.lastPitch = this.pitch;
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- world.getChunkAt((int) Math.floor(this.locX) >> 4, (int) Math.floor(this.locZ) >> 4); // CraftBukkit
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+ if (!dead) world.getChunkAt((int) Math.floor(this.locX) >> 4, (int) Math.floor(this.locZ) >> 4); // CraftBukkit // Purpur
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}
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public void setPositionRotation(BlockPosition blockposition, float f, float f1) {
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diff --git a/src/main/java/net/minecraft/server/EntityLiving.java b/src/main/java/net/minecraft/server/EntityLiving.java
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index e69b09aa1..19e281bec 100644
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--- a/src/main/java/net/minecraft/server/EntityLiving.java
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+++ b/src/main/java/net/minecraft/server/EntityLiving.java
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@@ -2385,7 +2385,7 @@ public abstract class EntityLiving extends Entity {
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}
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}
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- this.movementTick();
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+ if (!dead) this.movementTick(); // Purpur
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double d0 = this.locX() - this.lastX;
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double d1 = this.locZ() - this.lastZ;
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float f = (float) (d0 * d0 + d1 * d1);
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--
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2.25.0.windows.1
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