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Upstream has released updates that appear to apply and compile correctly Paper Changes: 808bd9198 Add fast alternative constructor for Vector3f (#5339) e849c51da fix #5336 0b25bacfc fix patch 'Remove streams from SensorNearest' (fixes #5330) 4d287e31c Use Adventure for `/version` command feedback, add copy to clipboard click event (#5333) Tuinity Changes: 5b6d8beec: Update Upstream (Paper) 81d5fc1dd: Fix NPE in pickup logic for arrow 19ac6608f: Move region chunk unload & poi unload hook up 38ad5a1bd: Do not run close logic for inventories on chunk load fb75a6f83: Do not allow the server to unload chunks at request of plugins f87cb795f: Make entity tracker use highest range of passengers 71b089f18: Do not run raytrace logic for AIR 09e1a1036: Fix NPE in light exception handler 0ae7c2c23: Dump even more info for ticking entities 2e4a930c4: Store changed positions inside field on light engine 7734ef0a9: Detail player ticking in watchdog dumps
20 lines
1.0 KiB
Diff
20 lines
1.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <blake.galbreath@gmail.com>
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Date: Sun, 21 Jul 2019 18:01:46 -0500
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Subject: [PATCH] Players should not cram to death
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diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
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index 05a2494a085dc60ccb0eeb5ae3f6d40ed6f59e98..9028ef7f64f2fdd2e11961b9ddb8e6e3cc4de248 100644
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--- a/src/main/java/net/minecraft/server/EntityPlayer.java
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+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
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@@ -1426,7 +1426,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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@Override
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public boolean isInvulnerable(DamageSource damagesource) {
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- return super.isInvulnerable(damagesource) || this.H() || this.abilities.isInvulnerable && damagesource == DamageSource.WITHER;
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+ return super.isInvulnerable(damagesource) || this.H() || damagesource == DamageSource.CRAMMING || this.abilities.isInvulnerable && damagesource == DamageSource.WITHER; // Purpur
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}
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@Override
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