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Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@2a4aef3 Mark ChatRender#render as ApiStatus.Override PaperMC/Paper@f5b9e07 Add GameEvent tags (#6439) PaperMC/Paper@b173c3e Use access transformers for player profile API (#7468) PaperMC/Paper@286bd1b 1.18 misc performance dev branch (#7368) PaperMC/Paper@5bb4549 Fix entity armor not showing on death animation (#7355)
35 lines
2.0 KiB
Diff
35 lines
2.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Ben Kerllenevich <ben@omega24.dev>
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Date: Mon, 30 Nov 2020 11:40:11 -0500
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Subject: [PATCH] Changeable Mob Left Handed Chance
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diff --git a/src/main/java/net/minecraft/world/entity/Mob.java b/src/main/java/net/minecraft/world/entity/Mob.java
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index 0330ccccff19a44cc56d58fa05891b9f183225cf..f7d588198876082c456adfe8aba8e3150620e2d2 100644
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--- a/src/main/java/net/minecraft/world/entity/Mob.java
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+++ b/src/main/java/net/minecraft/world/entity/Mob.java
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@@ -1227,7 +1227,7 @@ public abstract class Mob extends LivingEntity {
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@Nullable
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public SpawnGroupData finalizeSpawn(ServerLevelAccessor world, DifficultyInstance difficulty, MobSpawnType spawnReason, @Nullable SpawnGroupData entityData, @Nullable CompoundTag entityNbt) {
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this.getAttribute(Attributes.FOLLOW_RANGE).addPermanentModifier(new AttributeModifier("Random spawn bonus", this.random.nextGaussian() * 0.05D, AttributeModifier.Operation.MULTIPLY_BASE));
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- if (this.random.nextFloat() < 0.05F) {
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+ if (this.random.nextFloat() < this.level.purpurConfig.entityLeftHandedChance) { // Purpur
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this.setLeftHanded(true);
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} else {
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this.setLeftHanded(false);
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diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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index 63212c3d00a4aabb9f14b50016f43aa9e1f10249..367ce7f6003be23ffe2228e26365cb894089d4b4 100644
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--- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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+++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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@@ -150,8 +150,10 @@ public class PurpurWorldConfig {
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}
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public int entityLifeSpan = 0;
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+ public float entityLeftHandedChance = 0.05f;
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private void entitySettings() {
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entityLifeSpan = getInt("gameplay-mechanics.entity-lifespan", entityLifeSpan);
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+ entityLeftHandedChance = (float) getDouble("gameplay-mechanics.entity-left-handed-chance", entityLeftHandedChance);
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}
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public boolean infinityWorksWithoutArrows = false;
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