Files
Purpur/patches/api/0021-Item-entity-immunities.patch
BillyGalbreath b7f623afe5 Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
9259558b58 Fix remapping issue with RangedAttackMob and RangedEntity (#7167)
3d9385e665 Add material tags for copper blocks (#7141)
75f4cb074a Move setShouldBurnInDay to AbstractSkeleton (#7120)
9adc0b243b Fix breakNaturally for fluid-logged blocks (#7134)
76f327471d Move VehicleCollisionEvent HandlerList up (#7112)
d4c819056d Forward CraftEntity in teleport command (#7025)
9012ae8880 Improve scoreboard entries (#6871)
264b11d9f3 Entity powdered snow API (#6833)
a6a6a3db24 [ci skip] Revert change to apatch script
2cf6a57bca Fix entity type tags suggestions in selectors (#6468)
8a21c1742b Add API for item entity health (#6514)
26fbb02aae Adventure changes for Java 17 and Component support for resourcepack prompt
10bfb63f6c Configurable max block light for monster spawning (#7129)
6e5ceb34eb Fix ChunkMap distanceManager field reobf
82eaf4ee15 Fix duplicated BlockPistonRetractEvent call (#7111)
cf621c5eb3 Load effect amplifiers greater than 127 correctly (#7175)
1ce4281666 Fix ABI breakage for plainSerializer (#7178)
bf826b3fac [ci skip] Update Gradle wrapper to 7.3.3
464b1715bb Add uncaught exception handler using logger to usages of ThreadFactoryBuilder (#7179)
2021-12-23 22:44:22 -06:00

74 lines
2.0 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <Blake.Galbreath@GMail.com>
Date: Sat, 22 Aug 2020 17:42:08 -0500
Subject: [PATCH] Item entity immunities
diff --git a/src/main/java/org/bukkit/entity/Item.java b/src/main/java/org/bukkit/entity/Item.java
index 87dbc00ab565377b8ae0eb6e73799ae6e2e3a376..38ebf0f60113c5eff9d83e6a22ccdade651f419a 100644
--- a/src/main/java/org/bukkit/entity/Item.java
+++ b/src/main/java/org/bukkit/entity/Item.java
@@ -139,4 +139,62 @@ public interface Item extends Entity {
*/
public void setHealth(int health);
// Paper end
+
+ // Purpur start
+ /**
+ * Set whether or not this item is immune to cactus
+ *
+ * @param immuneToCactus True to make immune to cactus
+ */
+ void setImmuneToCactus(boolean immuneToCactus);
+
+ /**
+ * Check if item is immune to cactus
+ *
+ * @return True if immune to cactus
+ */
+ boolean isImmuneToCactus();
+
+ /**
+ * Set whether or not this item is immune to explosions
+ *
+ * @param immuneToExplosion True to make immune to explosions
+ */
+ void setImmuneToExplosion(boolean immuneToExplosion);
+
+ /**
+ * Check if item is immune to explosions
+ *
+ * @return True if immune to explosions
+ */
+ boolean isImmuneToExplosion();
+
+ /**
+ * Set whether or not this item is immune to fire
+ *
+ * @param immuneToFire True to make immune to fire
+ */
+ void setImmuneToFire(boolean immuneToFire);
+
+ /**
+ * Check if item is immune to fire
+ *
+ * @return True if immune to fire
+ */
+ boolean isImmuneToFire();
+
+ /**
+ * Set whether or not this item is immune to lightning
+ *
+ * @param immuneToLightning True to make immune to lightning
+ */
+ void setImmuneToLightning(boolean immuneToLightning);
+
+ /**
+ * Check if item is immune to lightning
+ *
+ * @return True if immune to lightning
+ */
+ boolean isImmuneToLightning();
+ // Purpur end
}