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Upstream has released updates that appear to apply and compile correctly Paper Changes: db2d501ba Do not print spawn loaded chunks 86ffde038 Add getHandRaised to LivingEntity (#5752) 9072c349a Fix broadcast event and add Adventure broadcast (#5477) 525d0e3d3 fix beacon activate/deactivate events (#5646)
24 lines
1.0 KiB
Diff
24 lines
1.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <Blake.Galbreath@GMail.com>
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Date: Mon, 17 Aug 2020 21:50:32 -0500
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Subject: [PATCH] LivingEntity#broadcastItemBreak
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diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
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index 402f3c80a4a9592f70aa6cd02c76bbad17b62fec..141b179cda88ab247ce6fa992ac2b9eafa1ac98d 100644
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--- a/src/main/java/org/bukkit/entity/LivingEntity.java
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+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
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@@ -875,5 +875,12 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
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* @param safeFallDistance Safe fall distance
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*/
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void setSafeFallDistance(float safeFallDistance);
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+
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+ /**
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+ * Play item break animation for the item in specified equipment slot
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+ *
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+ * @param slot Equipment slot to play break animation for
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+ */
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+ void broadcastItemBreak(@NotNull org.bukkit.inventory.EquipmentSlot slot);
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// Purpur end
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}
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