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Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@e574412 Replace ConfiguredStructure api with Structure (#8642) PaperMC/Paper@a172880 Update ForgeFlower to 2.0.627.2, fixes dev bundle not applying with Java 19 runtime PaperMC/Paper@4151f75 /paper entity list QOL improvements (#8876) PaperMC/Paper@8a815a0 Fix rendering for translatable death messages (#8534) PaperMC/Paper@d30cda1 Add TeleportFlags (#8855) PaperMC/Paper@3dcf4e4 Add EntityFertilizeEggEvent (#8041) PaperMC/Paper@f2075c4 Take in account waterlogged block for the event (#8623) PaperMC/Paper@e5e75dd Include previous spawn angle in SpawnChangeEvent (#8606) PaperMC/Paper@541753b Fix HumanEntity#drop not updating the client inventory (#6761)
49 lines
1.8 KiB
Diff
49 lines
1.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Ben Kerllenevich <ben@omega24.dev>
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Date: Tue, 25 May 2021 16:30:30 -0400
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Subject: [PATCH] API for any mob to burn daylight
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Co-authored by: Encode42 <me@encode42.dev>
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diff --git a/src/main/java/org/bukkit/entity/Entity.java b/src/main/java/org/bukkit/entity/Entity.java
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index 6a28812fa0cad47ae8f569bf9b99c9ff45df2677..4ed2d786bec410900bcc28f098d1e056e2eccbc6 100644
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--- a/src/main/java/org/bukkit/entity/Entity.java
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+++ b/src/main/java/org/bukkit/entity/Entity.java
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@@ -957,5 +957,12 @@ public interface Entity extends Metadatable, CommandSender, Nameable, Persistent
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* @return True if ridable in water
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*/
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boolean isRidableInWater();
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+
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+ /**
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+ * Checks if the entity is in daylight
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+ *
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+ * @return True if in daylight
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+ */
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+ boolean isInDaylight();
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// Purpur end
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}
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diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
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index f9ccc652c3e1d8e7eb68397d22ca75e040dcb43f..44246068b51e47342d767f15af6881f29461589c 100644
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--- a/src/main/java/org/bukkit/entity/LivingEntity.java
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+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
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@@ -1168,5 +1168,19 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
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* @param slot Equipment slot to play break animation for
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*/
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void broadcastItemBreak(@NotNull org.bukkit.inventory.EquipmentSlot slot);
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+
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+ /**
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+ * If this mob will burn in the sunlight
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+ *
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+ * @return True if mob will burn in sunlight
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+ */
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+ boolean shouldBurnInDay();
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+
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+ /**
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+ * Set if this mob should burn in the sunlight
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+ *
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+ * @param shouldBurnInDay True to burn in sunlight
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+ */
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+ void setShouldBurnInDay(boolean shouldBurnInDay);
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// Purpur end
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}
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