Files
Purpur/patches/server/0050-Disable-loot-drops-on-death-by-cramming.patch
BillyGalbreath f3644e18a2 Updated Upstream (Paper & Tuinity)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
a98d389d1 Updated Upstream (CraftBukkit/Spigot) (#5119)

Tuinity Changes:
f8c0db480 Call queueUpdate() when scheduling chunk lighting
2021-01-27 10:00:51 -06:00

38 lines
2.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <blake.galbreath@gmail.com>
Date: Wed, 3 Jul 2019 23:58:31 -0500
Subject: [PATCH] Disable loot drops on death by cramming
diff --git a/src/main/java/net/minecraft/server/EntityLiving.java b/src/main/java/net/minecraft/server/EntityLiving.java
index 49ba80902868574c6f4efcc3f80ad46fb762e4be..04bfc8cabaf0ffdb6834e01ae02cbd7b46cb4c4a 100644
--- a/src/main/java/net/minecraft/server/EntityLiving.java
+++ b/src/main/java/net/minecraft/server/EntityLiving.java
@@ -1493,8 +1493,10 @@ public abstract class EntityLiving extends Entity {
this.dropInventory(); // CraftBukkit - from below
if (this.cW() && this.world.getGameRules().getBoolean(GameRules.DO_MOB_LOOT)) {
+ if (!(damagesource == DamageSource.CRAMMING && world.purpurConfig.disableDropsOnCrammingDeath)) { // Purpur
this.a(damagesource, flag);
this.dropDeathLoot(damagesource, i, flag);
+ } // Purpur
}
// CraftBukkit start - Call death event
org.bukkit.event.entity.EntityDeathEvent deathEvent = CraftEventFactory.callEntityDeathEvent(this, this.drops); // Paper
diff --git a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
index 248a5c0c5142cde9dec0d7c1de665b0c37fa3e8c..6b3c1a07497f8c5f06ac7ed7df31fc8224f94007 100644
--- a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
+++ b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
@@ -112,6 +112,11 @@ public class PurpurWorldConfig {
idleTimeoutUpdateTabList = getBoolean("gameplay-mechanics.player.idle-timeout.update-tab-list", idleTimeoutUpdateTabList);
}
+ public boolean disableDropsOnCrammingDeath = false;
+ private void miscGameplayMechanicsSettings() {
+ disableDropsOnCrammingDeath = getBoolean("gameplay-mechanics.disable-drops-on-cramming-death", disableDropsOnCrammingDeath);
+ }
+
public int playerSpawnInvulnerableTicks = 60;
public boolean playerInvulnerableWhileAcceptingResourcePack = false;
private void playerInvulnerabilities() {