Files
Purpur/patches/server/0062-Villagers-farming-can-bypass-mob-griefing-gamerule.patch
BillyGalbreath 4c7ab7083d Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
1c8b6065e Skip distance map update when spawning is disabled
091e6700f Added PlayerStonecutterRecipeSelectEvent
fc885f966 Add toggle for always placing the dragon egg
b3a6da3a7 Updated Upstream (Bukkit/CraftBukkit)
18ccc062d [Auto] Updated Upstream (Spigot)
e9a87b72b fix BaseTag constructor (#5095)
2021-01-24 05:36:26 -06:00

36 lines
2.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <Blake.Galbreath@GMail.com>
Date: Fri, 24 Apr 2020 09:37:29 -0500
Subject: [PATCH] Villagers farming can bypass mob-griefing gamerule
diff --git a/src/main/java/net/minecraft/server/BehaviorFarm.java b/src/main/java/net/minecraft/server/BehaviorFarm.java
index 54a555509e3d83e9749609dc35897ad151bca681..0ff202c0d77681f7e0d55d57c69dd0e455336eba 100644
--- a/src/main/java/net/minecraft/server/BehaviorFarm.java
+++ b/src/main/java/net/minecraft/server/BehaviorFarm.java
@@ -18,7 +18,7 @@ public class BehaviorFarm extends Behavior<EntityVillager> {
}
protected boolean a(WorldServer worldserver, EntityVillager entityvillager) {
- if (!worldserver.getGameRules().getBoolean(GameRules.MOB_GRIEFING)) {
+ if (!worldserver.getGameRules().getBoolean(GameRules.MOB_GRIEFING) && !worldserver.purpurConfig.villagerFarmingBypassMobGriefing) { // Purpur
return false;
} else if (entityvillager.getVillagerData().getProfession() != VillagerProfession.FARMER) {
return false;
diff --git a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
index 9878953c76a9bcd2a29774a37c1b65ec919b3963..744e1406e7a47045eff7a20b03a8eaf7128d768e 100644
--- a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
+++ b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
@@ -285,9 +285,11 @@ public class PurpurWorldConfig {
public int villagerBrainTicks = 1;
public boolean villagerUseBrainTicksOnlyWhenLagging = true;
+ public boolean villagerFarmingBypassMobGriefing = false;
private void villagerSettings() {
villagerBrainTicks = getInt("mobs.villager.brain-ticks", villagerBrainTicks);
villagerUseBrainTicksOnlyWhenLagging = getBoolean("mobs.villager.use-brain-ticks-only-when-lagging", villagerUseBrainTicksOnlyWhenLagging);
+ villagerFarmingBypassMobGriefing = getBoolean("mobs.villager.bypass-mob-griefing", villagerFarmingBypassMobGriefing);
}
public boolean witherSkeletonTakesWitherDamage = false;