Files
Purpur/patches/server/0209-Option-for-if-rain-and-thunder-should-stop-on-sleep.patch
granny 01e013b173 Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@b561a12 Fix SuspiciousStewMeta
PaperMC/Paper@9624451 Add missing kick event cause
PaperMC/Paper@6be4395 Migrate paper log ips option to new server.properties option
PaperMC/Paper@2ec643a Readd anti xray and oversized block entity patches
PaperMC/Paper@8d92274 Drop no longer needed patch
PaperMC/Paper@38dc3b2 Optimise chunk tick iteration
PaperMC/Paper@84556f3 Add lag compensation for breaking blocks
PaperMC/Paper@5dca26c Fix race condition on UpgradeData.BlockFixers class init
PaperMC/Paper@ea56138 Fix some issues
PaperMC/Paper@025c5d7 rebuild patches
PaperMC/Paper@866d2d9 Use correct ClientboundLevelChunkWithLightPacket constructor in later patch
PaperMC/Paper@8b9e3dc Optimise nearby player retrieval
PaperMC/Paper@11138a7 Re-add remove streams for Brain AI patch
PaperMC/Paper@7a00758 Rebuild patches
PaperMC/Paper@e284bb1 Updated Upstream (Bukkit/CraftBukkit)
2023-09-24 03:23:36 -07:00

49 lines
3.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: 12emin34 <macanovic.emin@gmail.com>
Date: Mon, 23 Aug 2021 17:59:29 +0200
Subject: [PATCH] Option for if rain and thunder should stop on sleep
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index d0806e5bd4db7a1c0f70aeb8b694d641c64be766..eed1384d006ff167826684d59d36bafa1f617867 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -1361,6 +1361,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
private void resetWeatherCycle() {
// CraftBukkit start
+ if (this.purpurConfig.rainStopsAfterSleep) // Purpur
this.serverLevelData.setRaining(false, org.bukkit.event.weather.WeatherChangeEvent.Cause.SLEEP); // Paper - when passing the night
// If we stop due to everyone sleeping we should reset the weather duration to some other random value.
// Not that everyone ever manages to get the whole server to sleep at the same time....
@@ -1368,6 +1369,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
this.serverLevelData.setRainTime(0);
}
// CraftBukkit end
+ if (this.purpurConfig.thunderStopsAfterSleep) // Purpur
this.serverLevelData.setThundering(false, org.bukkit.event.weather.ThunderChangeEvent.Cause.SLEEP); // Paper - when passing the night
// CraftBukkit start
// If we stop due to everyone sleeping we should reset the weather duration to some other random value.
diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
index a8cddd10832e6be2704569b6c1fb995bd9caf0b9..1da30e052c08c27370755cae3e1890a397a2f323 100644
--- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
+++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
@@ -139,6 +139,8 @@ public class PurpurWorldConfig {
public int raidCooldownSeconds = 0;
public int animalBreedingCooldownSeconds = 0;
public boolean mobsIgnoreRails = false;
+ public boolean rainStopsAfterSleep = true;
+ public boolean thunderStopsAfterSleep = true;
private void miscGameplayMechanicsSettings() {
useBetterMending = getBoolean("gameplay-mechanics.use-better-mending", useBetterMending);
alwaysTameInCreative = getBoolean("gameplay-mechanics.always-tame-in-creative", alwaysTameInCreative);
@@ -161,6 +163,8 @@ public class PurpurWorldConfig {
raidCooldownSeconds = getInt("gameplay-mechanics.raid-cooldown-seconds", raidCooldownSeconds);
animalBreedingCooldownSeconds = getInt("gameplay-mechanics.animal-breeding-cooldown-seconds", animalBreedingCooldownSeconds);
mobsIgnoreRails = getBoolean("gameplay-mechanics.mobs-ignore-rails", mobsIgnoreRails);
+ rainStopsAfterSleep = getBoolean("gameplay-mechanics.rain-stops-after-sleep", rainStopsAfterSleep);
+ thunderStopsAfterSleep = getBoolean("gameplay-mechanics.thunder-stops-after-sleep", thunderStopsAfterSleep);
}
public int daytimeTicks = 12000;